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Archive::News Archive area for New's posts that were moved here after an inactivity period of 90 days. |
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09-21-2003, 11:08 PM
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Discordant
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Join Date: May 2002
Posts: 434
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On the petitions:
A lot of the petitions I read and DELETED were as follows:
1) A petition saying that you have a question, and not stating the question.
2) A petition involving a problem with a character, without listing the character name or the specific problem(ie. "My char is stuck in oasis")
3) Petition stating that someone still has a problem, like "I petitioned an hour ago and my char is still stuck".. Great! I'll get right on that, since I have absolutely no information toat will help me resolve it!
4) Guild petitions without listing the leaders name, guildname and other information (No longer applicable)
So here is a guide for anyone making a petition, on any server.
1) Include all the information that is needed. This might involve the character name, a zone to be moved to, whatever.
2) Be concise, yet follow 1
3) Do NOT petition the same problem again for at least 24 hours
4) Please make a decent attempt at spelling and grammar. I certainly don't care that you typed 10 less letters with something cryptic when I cannot understand it anyways.
5) Be PATIENT, even if there is a GM or SOP on they could be busy.
6) Do NOT /t the GMs when a petition is what you want. I don't know how many time I got /t'd 'hi', exchange a few tells and BOOM there goes the question or problem that should have been /petitioned
Hopefully we will have a better petition answering system in place as well
On GM's cheating:
I cannot say it did not happen, but it should not have. I knew several GMs that had a completely seperate account for their real characters that had NO GM powers at all and played completely legit. ESPECIALLY if they were PVPing they were most likely legit. If you saw one of my chars, it probably wasn't legit. Then again, I never played on Guildwars. I was either testing code or gathering information. I will say this again, as I think it bears repeating. None of the GMs should have had any levels or items nonlegitly on their normal characters. This is certainly the case with anyone involved in the PVP.
Thats all I can think of at the moment, I might edit and amend the petition information if I remember any other petition pet peeves.
-END OFF TOPIC BUT ON THREAD SECTION-
Any GM events should probably be planned out and announced in advance at least a couple of days. As before, talk to an SOP about the items or whatever to be given out.
Owning a town should probably provide some extra benefit, maybe an exp or drop bonus. There could also be a bonus for owning neighbooring towns, say all of odus.. or odus + qeynos.. whatever
The guild creation is all ready being resolved.
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09-22-2003, 12:52 AM
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Sarnak
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Join Date: Apr 2003
Posts: 65
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RE:
Quote:
Originally Posted by Farrenz
Delva has been gone for almost 6 months now : P
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lol has he heard of 5.0? has he heard of hogie and the problem heheh
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09-22-2003, 05:57 AM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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Don't worry I have fixed it so its 1 petition / account and you have the ability to /deletepetition and send another petition in...
GM Events are now automated by the server itself, there will be a rare occassion when an actual GM will have to be in the event.
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09-22-2003, 07:38 AM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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That's cool.
My simple thought on GM Events are that:
1) They should involve some sort of point. Not just a dragon popping out of nowhere and is sitting in the Arena.
2) Items should be good enough to be a GM Event reward, but not something like 50 damage 20 delay UBER SLAYER SWORD OF UBERGEEKNESS
3) I don't think there should be an event every few days. I used to love events, but when on servers like Forever-Hacking they happened every day.. it just got retarded.
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09-22-2003, 08:16 AM
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Fire Beetle
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Join Date: Feb 2003
Location: DC
Posts: 9
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Reply Thing
Wow, I havent posted here... maybe ever?  Well anyway, I'm not sure if I can still even play (EQ patcher broken?), but I have some ideas.
1) When I was a GM, there were too many other GMs that were, ... well, whats the polite word for evil corrupt and totally twisted? When I tried to talk to another GM about it, they told me that it happens all the time...
2) I dont know what happened, but I got the impression that Image left and thats when I stopped getting on, so... just stay...
3) Fix all the bugs (Obviously)
4) Make epics harder, or upgradeable?
5) I liked the city system but there are a lot of better ideas than I cloud thing of to change them.
Well nothing to brilliant, but overall I agree with a lot of these posts.
Master Elrath
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09-22-2003, 11:43 AM
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Fire Beetle
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Join Date: Feb 2003
Location: HADOKEN!
Posts: 26
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Im back.
2) Once REAL items come into the game (last time i played the armor was real shitty), make an item drop on pvp, if you can. Im just spittin out ideas here.
3) Definately find a way to reward a kill, but maybe not being killed (not as harsh, i had some people camping my respawn point which was homo)
4)oh yeah, dont fuckin exploit bugs. thats one thing that some people did that really pissed me off. just because its there doesnt mean you have to use it, jesus christ show some self control and prove that you arent a little "noob" (i use it because its oh so familiar aorund here, i hate that word though).
5) Ill be back again.
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09-22-2003, 03:59 PM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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GuildWars is being totally redesigned (this includes the city system), I assure you that you will all be very impressed 
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09-22-2003, 05:17 PM
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Hill Giant
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Join Date: May 2002
Posts: 176
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Just as long as the captured cities don't become 10,000 hidden guards lvl 50. It was quite depressing seeing 100 guards guarding qeynos for over 2 weeks while people were trying to earn their epics.
Keep the guard on the city simple, but not so easy that 1 person can solo a town.
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09-22-2003, 05:22 PM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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Epics are earned in a different manner now plus the costs will be higher, you will get rewards, restrictions on placing guards and such are still tbd (there will be a spacing check though).
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09-22-2003, 08:06 PM
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Sarnak
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Join Date: Jul 2002
Posts: 34
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~
AA's , Tradeskill armor, and mage epic pets with actual resist :P
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09-23-2003, 05:45 AM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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Only problem I see with AA's is to be fair, every single AA would have to be done. (To a certain extent atleast. Such as up to class AA's, then PoP AA's later). If not, there will be too many people whining about unfair advantage.
Before working on AAs though, I think disciplines should be first in line.
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09-23-2003, 06:43 AM
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Dragon
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Join Date: May 2003
Location: Seattle, WA
Posts: 609
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I had an idea that may only be worthwhile on a server like this. Like LDoN has zone instancing, how about implementing an instancing type scheme for guild ownership?
Here's a rough example of what I am thinking:
Let's say your guild owns felwithea. What if you created a new zone point in felwithea that led to, say, the bazaar? But this bazaar only caters to the needs of the guild. For example, the bankers now hold a "guild bank" instead of a character bank. The vendors only sell loot appropriate for the guild. There are guildmasters that only cater to the needs of the guild.
The guild who owns freeport also has a new zone point inside of freeport that goes to the bazaar - but their bazaar is a different instance than the felwithe bazaar. The bankers in this bazaar instance hold different items than the felwithe bazaar!
Make sense? It's kind of like allowing someone to build their own cities within EQ - which would be a very cool addition to the game, IMO.
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09-23-2003, 08:32 AM
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Fire Beetle
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Join Date: Sep 2003
Posts: 5
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I really like what some of the earlier posts said towards the idea of building towns from the ground up. This goes hand in hand with economies and would add a great strategic element to a great RPG. I'm definetely excited about this guildwars server.
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09-23-2003, 08:48 AM
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Dragon
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Join Date: May 2003
Location: Seattle, WA
Posts: 609
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Also, I feel the LD bug will remain to be a problem in 0.5.0. Maybe the simple, short term solution would be to have an NPC that you can access from another character to effectively #movechar your stuck char... with the obvious logic in there to prevent exploiting.
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09-23-2003, 09:17 AM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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Quote:
Originally Posted by Merth
I had an idea that may only be worthwhile on a server like this. Like LDoN has zone instancing, how about implementing an instancing type scheme for guild ownership?
Here's a rough example of what I am thinking:
Let's say your guild owns felwithea. What if you created a new zone point in felwithea that led to, say, the bazaar? But this bazaar only caters to the needs of the guild. For example, the bankers now hold a "guild bank" instead of a character bank. The vendors only sell loot appropriate for the guild. There are guildmasters that only cater to the needs of the guild.
The guild who owns freeport also has a new zone point inside of freeport that goes to the bazaar - but their bazaar is a different instance than the felwithe bazaar. The bankers in this bazaar instance hold different items than the felwithe bazaar!
Make sense? It's kind of like allowing someone to build their own cities within EQ - which would be a very cool addition to the game, IMO.
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You couldn't allow two people in bazaar at once then. Unless you plan on opening tons of bazaar zones.
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