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  #91  
Old 03-03-2003, 02:35 AM
Divide
Hill Giant
 
Join Date: Dec 2002
Location: Wouldnt you like to know
Posts: 101
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Very Nice lethal
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  #92  
Old 03-03-2003, 02:38 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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Very cool...
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  #93  
Old 03-05-2003, 02:34 AM
TheOne
Sarnak
 
Join Date: Sep 2002
Location: Montreal, QC
Posts: 47
Default Question

Just a question like that, did you make it so models who shouldn't equip weapons/armor will not equip it ? I really wouldn't see Trakanon with a weapon or BP on him =P
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  #94  
Old 04-02-2003, 05:35 AM
Edgar1898
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Former EQEmu Developer
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Join Date: Dec 2002
Posts: 1,065
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Its up to the server owner whether to allow a certain npc to equip items. (by the equip_item field in lootdrop_entries) .
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  #95  
Old 04-02-2003, 05:42 AM
Edgar1898
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Current EQ2Emu Lead Developer
 
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Quote:
Ground item spawns (including forges, brew barrels, looms etc for tradeskills). Should be easy to implement in the DB, since you can now drop items and pick them up again - the difficulty would be getting the correct data for all the spawn locs
It wasnt quite that simple, but I have been able to get ground spawn items. Im going to add a new table to contain them in the next few days and hopefully have the code fully finished by this weekend or next weekend. I can spawn items like evergreen leaves, ovens, forges and stuff, but its going to take a little more code because although the forge is there it doesnt open itself up like a container (the way eq live does it). Im going to play around with it some more....
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  #96  
Old 04-07-2003, 11:00 AM
singrym
Fire Beetle
 
Join Date: Apr 2003
Posts: 6
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Didn't read all 7 pages so this might allready be there, but proper z detection. Or at the very least the ability for mobs not to see through walls. Going into blackburrow for example gets you aggroed from all the way from the top to the bottom. You can also attack invisible mobs that happen to be under the floor. Mobs not seeing through ceilings/floors would be enough to make me ecstatic.


The ability to customize petz and classes more, in other words if I want to be a Dark elf beastlord I can add it to the char select screen rather than having to change race later, and also be able to assign what kind of pet is summoned. If you use the dark elf example and change your race you summon a human pet. Would be cool if I could assign it to be permanently a werewolf or something.

this is a wishlist so that's my wish :P
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  #97  
Old 05-07-2003, 08:58 AM
Warlon
Sarnak
 
Join Date: Apr 2003
Posts: 45
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I think there should be an item searcher exactly like bazaar window, but for all items, like, you look under woodelf ranger, tunic etc...


Majico, GM on Dils World
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  #98  
Old 05-07-2003, 10:54 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
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That would be a cool idea, bazaar item searcher. Isn't that client coded though?
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  #99  
Old 05-07-2003, 11:36 AM
fnemo's Avatar
fnemo
Discordant
 
Join Date: Dec 2002
Posts: 354
Default

it is :(
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  #100  
Old 05-09-2003, 08:46 AM
Nexen
Fire Beetle
 
Join Date: May 2003
Posts: 1
Default changes

Ive noticed that bows work but the dmg is always the same like i'll do 79 damage every time, i wont miss or anything its always the same.

Then theres Pathing bugs like when you enter sebilis it shows all the mobs at the entrance of the zone when they actually arnt.

Theres also aggro issues, mobs will con different but if you are KOS and standing like 1 inch from the mob it wont aggro . That is the case on some servers , on others i noticed that no mobs aggro till you hit a part of the zone where you get half the zone attacking you at the same time.

AA problems... Half of them you cant train for.... example you cant train innate regen , you cant train any POP abilitys and you cant train AM3(AM3 isnt a big deal yet since the bows are broke anyhow)

NPC dmg tables. Ok on most servers i run and go solo trak cause he hits for 50 every 5 seconds. I dont think the real Trak on EQlive hits for 50, i belive he hits for much more and does a mad AE. I would like to see mobs do the dmg they actually should and swing as fast as they actually should. This is one of my main concerns and things im really hoping for soon. i have like 5 RL friends and i would love to start a server of my own and have us get on there and make our chars from EQlive but with our dream profiles and try to go raid Vex Thal or something but thats not really possible when i can alrdy solo VT cause the mobs hit for 125 everytime.

Thanks
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  #101  
Old 05-09-2003, 09:23 AM
a_Guest03
Demi-God
 
Join Date: Jun 2002
Posts: 1,693
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Read the development board and World Building board. They both outline every problem you described as current projects. Bows are very low on the list.

Combat in general isn't done.

If you want to help us, you can join our efforts in repairing the problems you described. If you just came to point out the problems, that's nice We'll get around to it when time becomes available.
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  #102  
Old 05-09-2003, 10:57 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
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Quote:
NPC dmg tables. Ok on most servers i run and go solo trak cause he hits for 50 every 5 seconds. I dont think the real Trak on EQlive hits for 50, i belive he hits for much more and does a mad AE. I would like to see mobs do the dmg they actually should and swing as fast as they actually should. This is one of my main concerns and things im really hoping for soon. i have like 5 RL friends and i would love to start a server of my own and have us get on there and make our chars from EQlive but with our dream profiles and try to go raid Vex Thal or something but thats not really possible when i can alrdy solo VT cause the mobs hit for 125 everytime.
NPC damage can be tweaked in the database. So that's easily fixed, well ok, not easily, as NPCs still hit for much less than their max damage most times, but that's due to AC code still being worked on. :P
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  #103  
Old 05-18-2003, 08:47 AM
miztay
Fire Beetle
 
Join Date: May 2003
Posts: 1
Default .

Kinda skimmed through, too many asking for content, would like to see a possible interface menu for spawning, hard to quickly setup an fortress of spawns for an event. =/

Multi facttion hits +/- or is there a way to make mobs give + faction?
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  #104  
Old 05-18-2003, 09:58 PM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

Don't know if LethalEncounter is reading this, but there is a bug in the current CVS with NPCs equipping items - they can only equip one (apparently randomly-chosen) item at a time, so if they had a sword and shield, for example (e.g a guard) they would randomly equip either the sword or the shield, not both.
This bug wasn't present in the code LE sent me a while ago.
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  #105  
Old 05-19-2003, 05:22 AM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default

Ill take a look at it, someone probably edited my code and nerfed it. I need to go through and optimize it a little more anyways.
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