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  #1  
Old 09-06-2004, 04:14 PM
aridale
Fire Beetle
 
Join Date: Apr 2004
Posts: 18
Default Mobs not following attacker?

I ran about 10 different searches on this and didnt find any answers.

What Im wondering is why dont mobs follow you once you attack em? Is it grid related? (I know nothing of grids havent messed with em yet) Im not tryin to get mobs walkin around by themselves Im talkin about when you attack somethin it just stands there. You can back up where it cant hit you and it wont move itll just stand there like its perma rooted.

Like I said I ran 10 different searches tryin to find out if it was just somethin I was missin but I couldnt find anything ever remotely similar. One guy said his mobs didnt move when he attacked em but no one ever responded to his post so there was no help there.
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  #2  
Old 09-06-2004, 04:21 PM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

Make sure their runspeed and walkspeed are not 0.
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  #3  
Old 09-06-2004, 06:33 PM
jimbox114
Hill Giant
 
Join Date: Jun 2004
Posts: 231
Default

Easiest way to fix this is to zone out of the zone your building, then zone back in. Once your back in target each unique npc and type:

npcedit help

This will display a lot of things you can edit. This only needs to be ran once per npc id. So another words if you got 10 mobs with the npcid of 200001 you only gotta do this to one of them. The changes will take place after the zone is rebooted (example: you zone out and zone back in).
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  #4  
Old 09-06-2004, 07:53 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Or just run the sql command update npc_types set walkspeed=0.67 runspeed=1.25;

Or whatever you want the values to be. Then you can manually edit in any NPCs you actually want to be permarooted by resetting that to 0.
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Xeldan
Lead Content Designer
Shards of Dalaya
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  #5  
Old 09-06-2004, 08:27 PM
aridale
Fire Beetle
 
Join Date: Apr 2004
Posts: 18
Default

ok cool ty I got em chasin me now =)
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