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				 0.3.2 Beta Changelog 
 0.3.2 -- CauchmerBeta Notes
 
 -Updated to work with the latest version of EQLive
 -Fixed a bug that caused clients to disconnect on entering a zone
 -New addon.ini which allows customization of commands levels (#spawn, #npctypespawn, etc.)
 -addon.ini contains a @NPCSPELLS, you can change the ammount of spells per npc (up to 20) to have in memory.
 -Mana regeneration has been added, along with meditation
 -Added in enviromental damage (Server-side information)
 -DOANIMATION code added (Malevolent's code)
 -MEND code added (Wiz's code)
 -FORAGE code added (Malevolent's code)
 -EQEMu now has error logging which is saved into eqemudebug.log
 -Can no longer #spawn monsters past 60 unless admin status.
 -Quest scripts are now npcid.qst instead of zonename.qst, this will allow more scripting than before.
 -World.exe now supports a Reboot-Zones mode, if this mode is activated and it looses the connection  to one zone, it will autoreboot a new zone.
 To use this mode, start world.exe with the parameter "-holdzones" or put "holdzones" = 1 into your database.
 -Fixed a bug that caused problems with items/looting/inventory when a player dies.
 -Added 2 quest commands, PVP and changefaction. (Ex. PVP: on, PVP: off) (CHANGEFACTION: 1 20, will add 20 to the faction number 1)
 -/kick and /kill now work properly like live.
 -/becomenpc is now fully functional like live.
 -Added exp-ressurection spells. (requires corpse wipe before use)
 -Added summon corpse spells.
 -You can now be interrupted while casting a spell.
 -Harmtouch and Lay of Hands now has correct recasting time.
 -Experience deaths are now in, lose exp over level 5.
 -Can now root NPC's
 -Can now mesmerize NPC's and PC's.
 -NPCs now aggro if any bad spell is casted on them.
 -Z issues fixed.
 -NPC attack formula has been rewritten.
 -Added spell code for heal over time spells.
 -Added spell code for haste spells.
 -Added spell code for slow spells.
 -Added spell code for shrink spells.
 -Random timers added to used spells to avoid lag.
 
			
			
			
			
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