conceptual security risk:
server A uses min_status to control access to flagged zones.
zone azone01 requires min_status = 15.
player01 does the flagging quest, and has their status bumped from 0 to 15. player01 then, tries doing the quest again, to see what happens (lets face it, players are curious by nature). upon completing the quest, their status gets elevated from 15 to 30 (the quest writer forgot to test whether they already had the status set appropriately). now the player has status 30. they repeat this endeaveor a few more times, eventually gaining a status of 255+ which gives them GM status. they then run rampant through the server overwriting mob entries in the database, etc.
moral of the story: variables should not serve multiple exclusive purposes, except in specific context (careful bit masking, tight memory conditions, etc.)
why you see alot of zones set to status = 100. the PEQ crew generally keep zones set to 100 when they are not complete. case in point, PoNightmare is set to 100. it has mobs, spawns, loot, etc. but the factions are not complete, and most of the mobs are incorrectly indifferent. when was the last time you walked through PoN (on Live) fully visible and shook hands with a Scourge Hobgoblin who con'ed indifferent?
== sfisque
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