Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-12-2011, 12:26 AM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 654
Default Compile Errors

I comiled emulator rev2025 tonight and encountered the following errors.

Code:
Error	3	error C2039: 'durationformula' : is not a member of 'Buffs_Struct'	d:\Everquest\SVN\Source Code\zone\bot.cpp	3691	Zone
Error	4	error C2039: 'poisoncounters' : is not a member of 'Buffs_Struct'	d:\Everquest\SVN\Source Code\zone\bot.cpp	3691	Zone
Error	5	error C2039: 'diseasecounters' : is not a member of 'Buffs_Struct'	d:\Everquest\SVN\Source Code\zone\bot.cpp	3691	Zone
Error	6	error C2039: 'cursecounters' : is not a member of 'Buffs_Struct'	d:\Everquest\SVN\Source Code\zone\bot.cpp	3691	Zone
Error	7	error C2039: 'corruptioncounters' : is not a member of 'Buffs_Struct'	d:\Everquest\SVN\Source Code\zone\bot.cpp	3691	Zone
Error	8	error C2039: 'casterAARank' : is not a member of 'Buffs_Struct'		d:\Everquest\SVN\Source Code\zone\bot.cpp	3691	Zone
Error	9	error C2039: 'durationformula' : is not a member of 'Buffs_Struct'	d:\Everquest\SVN\Source Code\zone\bot.cpp	3733	Zone
Error	10	error C2039: 'poisoncounters' : is not a member of 'Buffs_Struct'	d:\Everquest\SVN\Source Code\zone\bot.cpp	3735	Zone
Error	11	error C2039: 'diseasecounters' : is not a member of 'Buffs_Struct'	d:\Everquest\SVN\Source Code\zone\bot.cpp	3736	Zone
Error	12	error C2039: 'cursecounters' : is not a member of 'Buffs_Struct'	d:\Everquest\SVN\Source Code\zone\bot.cpp	3737	Zone
Error	13	error C2039: 'corruptioncounters' : is not a member of 'Buffs_Struct'	d:\Everquest\SVN\Source Code\zone\bot.cpp	3738	Zone
Error	14	error C2039: 'casterAARank' : is not a member of 'Buffs_Struct'		d:\Everquest\SVN\Source Code\zone\bot.cpp	3743	Zone
These errors only occur when using ReleaseBots. Normal Release compiles with no problems.
Reply With Quote
  #2  
Old 10-12-2011, 01:56 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

I'll take a look at them, I didn't compile with bots enabled when i committed (cause I never use bots).
Reply With Quote
  #3  
Old 10-12-2011, 01:22 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Should be addressed now.
Reply With Quote
  #4  
Old 10-12-2011, 01:55 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 654
Default

The fixes worked great, thanks.

Gonna necro my own post here. When I was updating the source code to get these fixes I noticed in rev2026 that titanium had naked characters at char select screen. Might just be me but SoD seems to have the same problem.
Reply With Quote
  #5  
Old 10-12-2011, 03:21 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

KLS fixed that in the revision prior to the bots compile fix. At least, my characters all show up fine on Titanium, SoD, and UF now.
Reply With Quote
  #6  
Old 10-12-2011, 04:07 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 654
Default

Oh ok, guess I misunderstood the comments on the fix.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:36 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3