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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 10-22-2004, 06:46 PM
Daeath
Sarnak
 
Join Date: Feb 2004
Posts: 55
Default 3DS/OBJ Mesh/Texture/Bones exporter

From what I've read in the archives, it seems that certain elements - mainly anything that is animated - cannot be properly exported into a 3DS/OBJ format due to the unknown SOE bones format. Is this still a factor, or has anyone been successful in exporting the character models into a popular format - such as Max?

Also, what is the best way to export landscape/object meshes? OpenZone?
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  #2  
Old 10-23-2004, 04:24 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
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SOE bones format is known. If someone can get me a real working example of an animated model in 3DS I can probably get an exporter into OpenZone for it. It looks like we're gravitating toward using our own file format (XWF), though, for OpenEQ.
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  #3  
Old 10-23-2004, 09:07 AM
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KhaN
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Join Date: Mar 2004
Location: France, Bordeaux.
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/me raise hand
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  #4  
Old 10-23-2004, 11:35 AM
Windcatcher
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I'll try to jump on the woa chat sometime this weekend if you have an example for me...
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  #5  
Old 10-23-2004, 12:38 PM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
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Would it be possible to add the ability to export the model with no animations at all but have its skeleton, I want the mesh(with skeleton) not the animations.
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  #6  
Old 11-11-2004, 10:11 AM
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KhaN
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Join Date: Mar 2004
Location: France, Bordeaux.
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Back from buisness trip, so I hope this will suit you WC (btw, its not my job). If its not, tell me exactly what you need, because yeah, i have not a clue how EQ models are (just it has bones).

http://www.worldofalkora.com/temp/KhaN/LaraCroft.max
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