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  #16  
Old 10-25-2004, 09:33 AM
Raddiux
Sarnak
 
Join Date: Apr 2004
Posts: 97
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Quote:
Originally Posted by movieman
Quote:
Fish type mobs won't follow you out of water on live
Yes they will, unless that's been changed in the last few months. If I ran across the water in Twilight Sea, for example, I could aggro a fish on the way and it would continue to attack me after I reached the land on the other side. I could even see it there on the land attacking me.

Equally, only a few weeks ago I was on land in LoIO being attacked by a fish, though in that case I couldn't actually see it, I could only see the damage messages as it tried to bite me.
I know that in regards to fish, they don't always work 100%, even on live (flying shark syndrome, anyone?). But what I can say for certain is that fish NEVER followed players out of the water. At least, they never used to. I've experienced this personally multiple times, especially in Nektulos where I would occasionally swim across the river and get a couple of piranhas on my ass. However, they could never follow me out of the water. Instead, they would kinda stand by the waters edge, trying to get at me, but never able to get past the waters texture graphic. There were still agroed, but could not follow me. If I got close enough, they sometimes could still hit me even if I was on dry land, but the fish themselves never left the water. There is probably some special flag that sony applies to fish MOB's which either keeps them from leaving a certain area, or locks them to a grid.
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  #17  
Old 10-30-2004, 03:44 PM
Raddiux
Sarnak
 
Join Date: Apr 2004
Posts: 97
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Quote:
Originally Posted by fathernitwit
these are all due to the fact that we cannot detect water in the server at all. if you want to study the zone files and figure out how to tell it something is under water or not, your welcome to. maybe talk to the openEQ folks, they might have run accross it.

I think I found something interesting. Not sure if it would be of any help, but here it is anyway. I was playing around with one of the EQ zone viewers called 'Dzoneconverter'. In the program, there is an option called "show special regions". Trying that option on west commonlands, 2 things suddenly became highlighted in red - the zone lines, and yep, you guessed it, the underwater area where the lake is. So there is something embedded in the zone files that the client reads to inform it where water is. But without the client physically sending that info to the server, I don't see how it could change things.

Its not really all that important, but I thought you might be curious since you mentioned openEQ.
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  #18  
Old 11-02-2004, 11:56 PM
mollymillions's Avatar
mollymillions
Hill Giant
 
Join Date: May 2003
Posts: 176
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Are there any zones that have multiple levels of water that contain aquatic mobs? I know there are zones with ponds, waterfalls, etc with different water levels but are the mobs only present in the lowest level? Is it possible that zones with aquatic mobs have a Z value stored against the zone that represents a zone wide sea level and the Z value for any aquatic only mob is limited to slightly less that this see level value?
I am probably over simplifying, it wouldn’t be the first time!
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  #19  
Old 11-03-2004, 02:18 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
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Kedge has many different levels. mobs arent restricted to a certain z axis.
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  #20  
Old 11-03-2004, 02:28 AM
Muuss
Dragon
 
Join Date: May 2003
Posts: 539
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Mobs can go wherever they want in Kedge, since its fully underwater. Z axis limit wouldn't be of any use. I was about to write exactly what Mollymillions wrote about blocking the mob's possibility to move higher than a certain Z limit when i was reading that post. As long as the water is flat, the idea seems ok. Tho for zones like Sirens Grotto, it remains a trouble since there's several levels of water... A mob could jump from 1 area to another one if agroed and then fly over the water or move to the ground.
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  #21  
Old 11-16-2004, 02:59 AM
mollymillions's Avatar
mollymillions
Hill Giant
 
Join Date: May 2003
Posts: 176
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I guess the zone will have to read the map file to get the bounds of the water areas for each level in the dungeon (as per aggro)?
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