Go Back   EQEmulator Home > EQEmulator Forums > Archives > OpenEQ > OpenEQ::Development

OpenEQ::Development Development discussion for OpenEQ. Do not post for support.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-18-2004, 11:11 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default OpenEQ News 11/18/04

Well, after spending a lot of time designing Helios (the new MMORPG GXTi, Yodason, and myself were working on), we decided that we simply couldn't work together. There were far too many conflicts in the development team, by no fault of anyone in particular. So from there I wasn't really working on anything except random stuff.

So anyway. I recieved a PM from Windcatcher a bit ago telling me some stuff he's been working on (nothing that is planned for release to the public, so unless he plans on telling you guys about it, I'd prefer not to do so) and it inspired me to start work on OpenEQ again.

Here's what I have planned as for what I'm going to be working on in the next few days. The majority of this is just porting from C to C++ and changing the structure slightly.

1) Writing a file loader interface, that way we can load S3Ds (WLDs) and EQGs with the same class interface. This should clean up the source a lot, as well as make it easier to extent.
2) Porting the 3d engine over to C++ and making it use the new file loader structures.
3) Porting the octree code over and tying it in with the new file loader.

I've been quite busy between school and this "social life" thing, so I dunno how much time I can dedicate to the project, but I definitely want to start it again

Until later,
Happy Hacking,
Lord Daeken M. BlackBlade
(Cody Brocious)
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #2  
Old 11-18-2004, 11:36 AM
a_Guest03
Demi-God
 
Join Date: Jun 2002
Posts: 1,693
Default

You rule :lol:

This is my favorite new addition to the development area. It's good to hear that you didn't scrap it.
__________________
It's never too late to be something great.
Reply With Quote
  #3  
Old 11-18-2004, 12:14 PM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Quote:
Originally Posted by a_Guest03
You rule :lol:

This is my favorite new addition to the development area. It's good to hear that you didn't scrap it.
I was kinda disappointed when we decided that it'd be best if we detached from EQ content. I had always envisioned being able to run around in EQ zones with friends without any sony code, and we may yet have that
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #4  
Old 11-19-2004, 10:22 AM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default

Quote:
So anyway. I recieved a PM from Windcatcher a bit ago telling me some stuff he's been working on (nothing that is planned for release to the public, so unless he plans on telling you guys about it, I'd prefer not to do so) and it inspired me to start work on OpenEQ again.
Look like WC found the person he was looking for
Beside Code, if you need any kind of help, i will be glad to help, i think like many here, i would love to see OpenEQ going live, hehe.
__________________

Reply With Quote
  #5  
Old 11-19-2004, 03:04 PM
gxti
Fire Beetle
 
Join Date: Jul 2004
Posts: 9
Default

I know I've kind of been in the background a bit, but I'm going to try and be of use this development cycle as well Not that I need to persuade Daeken to let me help or anything
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:32 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3