Hey, thanks a ton for the reference. Looks exactly like what I've been wanting for the WLD stuff. Still no info on the new EQG format just yet? I'd like to at least be able to unpack the files in the archive.
Another question:
In the WLD Reference, under Fragment 0x12 -- it lists the 8 elements of each Data1 Item to be:
RotateDenominator
RotateXNumerator
RotateYNumerator
RotateZNumerator
ShiftXNumerator
ShiftYNumerator
ShiftZNumerator
ShiftDenominator
I interpreted the first four to be a Quaternion defining the rotation. Using Blender, I deformed the Mesh Vertices using this method (converting the Quats to Matrices), and here's what it looks like:
Or the Wireframe View Here:
I'm assuming you got the same or similar results using the method outlined in the WLD documentation?