Go Back   EQEmulator Home > EQEmulator Forums > Archives > OpenEQ > OpenEQ::Development

OpenEQ::Development Development discussion for OpenEQ. Do not post for support.

Reply
 
Thread Tools Display Modes
  #16  
Old 11-30-2004, 05:28 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Quote:
Originally Posted by Trumpcard
I'd love too. You're being smart and making sure to put the importance on good design concepts, that will really bite you in the butt later on if you neglect the overall design. theres nothing as expensive to fix as a bad design/architecture. Keep it straightforward and simple, and make sure you develop a good modular OO codebase and it'll save you a TON of time later on in terms of maintainability.

Another thing is your asking questions rather than assuming you know the right answers, thats the hallmark of an intelligent man.
Yea, it's much easier to fix an implementation than a design. Much more involved to fix a design, too.

I learned long ago that assuming that I know what i'm talking about is a Bad Thing, (TM) especially when working on a project as large as OpenEQ hehe
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:27 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3