Quote:
Originally Posted by jbb
That sounds plausable.
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That wasn't the problem. I'm sure of that now (after having seen what it looked like when rendering with gluLookAt), but it was a possibility then. I finally realized that I'm essentially doing what gluLookAt() does hehe.
Anyway, I'm getting closer. Torches appear perfectly now, so that's pretty cool. I think the problem is with the X and Y axes, so I'm looking into that.