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OpenEQ::Development Development discussion for OpenEQ. Do not post for support. |
11-20-2004, 04:26 PM
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Discordant
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
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OpenEQ Screenshots :D
Well, we're finally at a point where we can post screenshots
There was a small bug in the TER material list loader that caused some problems, but nothing major.
Anyway, tomorrow I'll be coding a ZON loader so we not only are able to open EQGs without specifying the .ter name inside it, but we'll also have placeable objects
As always, source is available at http://home.archshadow.com/~daeken/openeq/ and you can also get a tarball at http://home.archshadow.com/~daeken/openeq.tar.bz2
Happy Hacking,
Lord Daeken M. BlackBlade
(Cody Brocious)
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11-20-2004, 05:53 PM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Astounding. Great Work, Daeken.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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11-20-2004, 06:01 PM
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Sarnak
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Join Date: Oct 2004
Posts: 56
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:mrgreen: nice work!
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12-16-2004, 10:28 AM
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Fire Beetle
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Join Date: Dec 2004
Posts: 16
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Yes, it is nice work, very nice. With that much knowledge regarding the file formats, do you intend to create a worldbuilder/zone editor?
MOG
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12-16-2004, 10:38 AM
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Discordant
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
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Quote:
Originally Posted by MOG
Yes, it is nice work, very nice. With that much knowledge regarding the file formats, do you intend to create a worldbuilder/zone editor?
MOG
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Well, we will have an editor in OpenEQ, not just for zones but also other models.
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12-16-2004, 10:59 AM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Quote:
Yes, it is nice work, very nice. With that much knowledge regarding the file formats, do you intend to create a worldbuilder/zone editor?
MOG
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Look for OpenZone if you want a tool to create zones. But even with OpenZone or eventually OpenEQ zone editor, you will hit the same "problem" if are looking for a NWN Aurora Toolset like editor, because both wont allow you to use EQ premade objects/zones (copyrighted stuff), so you will have to make all from scratch, but it worth the effort !
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12-16-2004, 11:04 AM
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Discordant
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
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Quote:
Originally Posted by KhaN
Quote:
Yes, it is nice work, very nice. With that much knowledge regarding the file formats, do you intend to create a worldbuilder/zone editor?
MOG
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Look for OpenZone if you want a tool to create zones. But even with OpenZone or eventually OpenEQ zone editor, you will hit the same "problem" if are looking for a NWN Aurora Toolset like editor, because both wont allow you to use EQ premade objects/zones (copyrighted stuff), so you will have to make all from scratch, but it worth the effort !
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Actually, that's not quite true. I want to make it so we can import placeable objects from other files without actually including them... just a reference to the model file.
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12-16-2004, 11:20 AM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Quote:
I want to make it so we can import placeable objects from other files
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Oh my, reading this, im happy that all my "objectq" are merged into landscape forming one unique mesh lol.
But lets back to topic, keep up the good work Daeken
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