Go Back   EQEmulator Home > EQEmulator Forums > Archives > OpenEQ > OpenEQ::Development

OpenEQ::Development Development discussion for OpenEQ. Do not post for support.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-20-2004, 04:26 PM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default OpenEQ Screenshots :D

Well, we're finally at a point where we can post screenshots





There was a small bug in the TER material list loader that caused some problems, but nothing major.

Anyway, tomorrow I'll be coding a ZON loader so we not only are able to open EQGs without specifying the .ter name inside it, but we'll also have placeable objects

As always, source is available at http://home.archshadow.com/~daeken/openeq/ and you can also get a tarball at http://home.archshadow.com/~daeken/openeq.tar.bz2

Happy Hacking,
Lord Daeken M. BlackBlade
(Cody Brocious)
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #2  
Old 11-20-2004, 05:53 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Astounding. Great Work, Daeken.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
  #3  
Old 11-20-2004, 06:01 PM
Echoes
Sarnak
 
Join Date: Oct 2004
Posts: 56
Default

:mrgreen: nice work!
__________________
Reply With Quote
  #4  
Old 12-16-2004, 10:28 AM
MOG
Fire Beetle
 
Join Date: Dec 2004
Posts: 16
Default

Yes, it is nice work, very nice. With that much knowledge regarding the file formats, do you intend to create a worldbuilder/zone editor?

MOG
Reply With Quote
  #5  
Old 12-16-2004, 10:38 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Quote:
Originally Posted by MOG
Yes, it is nice work, very nice. With that much knowledge regarding the file formats, do you intend to create a worldbuilder/zone editor?

MOG
Well, we will have an editor in OpenEQ, not just for zones but also other models.
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #6  
Old 12-16-2004, 10:59 AM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default

Quote:
Yes, it is nice work, very nice. With that much knowledge regarding the file formats, do you intend to create a worldbuilder/zone editor?

MOG
Look for OpenZone if you want a tool to create zones. But even with OpenZone or eventually OpenEQ zone editor, you will hit the same "problem" if are looking for a NWN Aurora Toolset like editor, because both wont allow you to use EQ premade objects/zones (copyrighted stuff), so you will have to make all from scratch, but it worth the effort !
__________________

Reply With Quote
  #7  
Old 12-16-2004, 11:04 AM
daeken_bb
Discordant
 
Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default

Quote:
Originally Posted by KhaN
Quote:
Yes, it is nice work, very nice. With that much knowledge regarding the file formats, do you intend to create a worldbuilder/zone editor?

MOG
Look for OpenZone if you want a tool to create zones. But even with OpenZone or eventually OpenEQ zone editor, you will hit the same "problem" if are looking for a NWN Aurora Toolset like editor, because both wont allow you to use EQ premade objects/zones (copyrighted stuff), so you will have to make all from scratch, but it worth the effort !
Actually, that's not quite true. I want to make it so we can import placeable objects from other files without actually including them... just a reference to the model file.
__________________
Keep me unemployed and working on OpenEQ, PM me about donating

Check out my deviantART page at http://daeken.deviantart.com/
Reply With Quote
  #8  
Old 12-16-2004, 11:20 AM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default

Quote:
I want to make it so we can import placeable objects from other files
Oh my, reading this, im happy that all my "objectq" are merged into landscape forming one unique mesh lol.

But lets back to topic, keep up the good work Daeken
__________________

Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:46 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3