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  #1  
Old 12-17-2004, 08:14 AM
Scorpx725
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Default Quest Timers

Ok, Ive never asked since Ive never used them, and never had a need to. But now I was wondering...

How exactly do you use the timers? I have a few interesting ideas but I dont know how to use the timer commands :cry:
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  #2  
Old 12-17-2004, 08:18 AM
Cisyouc
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Default

Example using timers.

Code:
sub EVENT_SPAWN
{
  quest::say("I'm the Greeter! I say 'Greetings' every minute!");
  quest::settimer(1,60);
}
sub EVENT_TIMER
{
  quest::say("Greetings!");
  quest::settimer(1,60);
}
sub EVENT_SAY
{
  if($text=~/hail/i)
    {
    quest::say("Same to you, friend!");
    }
}
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  #3  
Old 12-17-2004, 08:20 AM
Scorpx725
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Default

Thanks Cisyouc.

What about having multiple timers in one quest, with each having a different function?

Quote:
quest::settimer(1,60);
The 1 is the timer number, so for that he says Greetings every minute, but what if I want timer 2 to do something else, like him say "Im bored".
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  #4  
Old 12-17-2004, 08:35 AM
Cisyouc
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Default

Code:
sub EVENT_SAY
{
  if($text=~/hail/i)
    {
    quest::say("I'm going to say HI!!! in 60 seconds.");
    quest::settimer(1, 30);
    }
}

sub EVENT_TIMER
{
  if($timername == 1)
    {
    quest::say("Im about to say it...");
    quest::settimer(2, 30);
    }
  else
    {
    quest::say("HI!!!");
    }
}
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #5  
Old 12-17-2004, 08:37 AM
Scorpx725
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Default

Hm.. simple enough. Thanks.
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