Quote:
Originally Posted by jbb
That seems to be the way to go to me.
Having empty zones you could walk around in and at least render the other players as a red cube and let you chat to them would be a good milestone that would show nice progress to people too
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I am thinking that with Ogre he could jump into the nitty-gritty skelatal animations a lot faster, maybe even bypassing the cube phase.
What is the status on reverse engineering the character animation files? I'll read more in this forum to find out. But it seems to me it could be quite similar to .NIF files used by NetImmerse-based games (Morrowind, DAoC).
Is there a way to import EQ meshes into 3DsMax or Lightwave?
At any rate, I look forward to see his next step.
MOG