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  #1  
Old 12-29-2004, 08:37 AM
jbb
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Join Date: Mar 2003
Location: UK
Posts: 242
Default Message handling and stuff

Daeken, I said on IRC that I'd post here on what I would do so that you could incorporate python event handlers into your code in a reasonable way.

Not got time now so it will be tomorrow (UK time) now. Anyway, it's just going to be a suggestion. I've done similar things in working products before. (Not games though!)
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  #2  
Old 12-29-2004, 08:41 AM
daeken_bb
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
Default Re: Message handling and stuff

Quote:
Originally Posted by jbb
Daeken, I said on IRC that I'd post here on what I would do so that you could incorporate python event handlers into your code in a reasonable way.

Not got time now so it will be tomorrow (UK time) now. Anyway, it's just going to be a suggestion. I've done similar things in working products before. (Not games though!)
Well, after a lot of bitch-fighting between me and GXTi we definitely decided on using a lookup table after I thought of some of the benefits heh-heh.

Anyway, I'll probably start integrating python in tonight for the UI
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  #3  
Old 12-29-2004, 09:00 AM
daeken_bb
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Join Date: Mar 2003
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Default Re: Message handling and stuff

Quote:
Originally Posted by daeken_bb
Quote:
Originally Posted by jbb
Daeken, I said on IRC that I'd post here on what I would do so that you could incorporate python event handlers into your code in a reasonable way.

Not got time now so it will be tomorrow (UK time) now. Anyway, it's just going to be a suggestion. I've done similar things in working products before. (Not games though!)
Well, after a lot of Smilie-fighting between me and GXTi we definitely decided on using a lookup table after I thought of some of the benefits heh-heh.

Anyway, I'll probably start integrating python in tonight for the UI

Wtf, the forums replaced Bit ch-fighting with Smilie-fighting lol
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  #4  
Old 12-29-2004, 09:40 AM
Cisyouc
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Join Date: Jun 2004
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Posts: 1,260
Default

Bitch-fighting


WOAH!
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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