Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-16-2005, 02:59 PM
kedobin
Sarnak
 
Join Date: Oct 2004
Posts: 30
Default emu freezes after character and zone load

I keep freezing when I try to play the emu. Originally, I was getting some errors in Zone about missing some .map files, so I downloaded a few to test. This didn't hinder the freezing, though.

-Minilogin loads with no errors
-World loads with no errors
-boot5zones loads with no errors
-eqgame loads, reaches login screen
-successfully login, reach server select
-server successfully chosen, choose or create character
-all created characters are remembered. character chosen, loads.
-enter game, 1-2 seconds later, it freezes, and the game hogs 99-100% of my CPU (sometimes it's a struggle to get out of the game). Yes, it's igonring the limitting cpu-usage at this point (it's set at max 40 fps).

Code:
eq: last news update October 13, 2004
database sources:
PEQ_Kunark_RC1.sql
merchantlist_temp.sql
doors_update.sql
zonepoints.sql
tl.sql
tributes.sql
World output
Code:
[Status] CURRENT_WORLD_VERSION:EQEMu 0.6.0-DR2
[Status] Loading variables..
[Status] Loading zones..
[Status] Clearing groups..
[Status] Loading items..
[Status] EMuShareMem loaded
[Status] Loading items from database: count=36965
[Status] ./LoginServer.ini read.
[Status] Loading guild ranks..
[Status] Loading ./addon.ini..
[Status] Loading EQ time of day..
[Status] Deleted 0 stale player corpses from database
[Status] Deleted 0 stale player backups from database
Assassinating people that whine about horses...done
TCP listening on: 127.0.0.1:9000
World server listening on: 127.0.0.1:9000
Setting World to MiniLogin Server type
Connected to LoginServer: 127.0.0.1:5999
45406 New TCP connection: 127.0.0.1:1251
New zoneserver: #1 127.0.0.1:1251
Zoneserver SetConnectInfo: 127.0.0.1:1251: 127.0.0.1:8781
45516 New TCP connection: 127.0.0.1:1252
New zoneserver: #2 127.0.0.1:1252
Zoneserver SetConnectInfo: 127.0.0.1:1252: 127.0.0.1:8780
376891 New client from ip: 127.0.0.1 port: 1259
Logged in: FirstLogin Account #1: eqemu
Received unknown opcode: 0x02eb size:0 bytes
Read group ID for 'Ganondorf': 0
   0: 2C 30 2C 20 49 74 73 61 - 6E 61 6D 65 2E 47 61 6E  | ,0, Itsaname.Gan
  16: 6F 6E 64 6F 72 66 2C 30 - 36 37 61 37 39 64 34 00  | ondorf,067a79d4.
Attempting autobootup of QRG (3) for Ganondorf
Zoneserver SetZone: 127.0.0.1:8780 QRG (3)
Enter world: Ganondorf: QRG (3)
Zoneserver SetZone: 127.0.0.1:8780 QRG (3)
Received unknown opcode: 0x0376 size:0 bytes
Client disconnected
Removing client from ip:127.0.0.1 port:1259
Zoneserver SetZone: 127.0.0.1:8780 tutorialb (0)
Zoneserver SetZone: 127.0.0.1:8780 tutorialb (0)
Zone output
Code:
[Status] CURRENT_ZONE_VERSION: EQEMu 0.6.0-DR2
[Status] Loading Variables
[Status] Loading zone names
[Status] Loading items
[Status] EMuShareMem loaded
[Status] Loading npcs
[Status] Loading npc faction lists
[Status] Loading loot tables
[Status] Loading doors
[Status] Loading guilds
[Status] Loading factions
[Status] Loading AA effects
[Status] Loading swarm spells
[Status] Loading corpse timers
[Status] Loading what ever is left
[Status] Loading commands
[Status] 171 commands loaded
[Status] Entering sleep mode
Connected to worldserver: 127.0.0.1:9000
Map header: 10649 faces, 448 nodes, 15911 facelists
Loaded map: 31947 vertices, 10649 faces, 0 branch nodes, 0 final nodes
Map BB: (-1299.47 -> 1499.41, -2998.81 -> 867.66, -43.97 -> 779.69)
Map ./Maps/qrg.map loaded.
[Status] Weather should change in 13210 seconds
Init: Loading zone lists, zone state or spawn list, player corpses, traps
, timezone data - Done. ZoneID = 3; Time Offset = 0
Successfully loaded Zone Config.
[Status] Loading Objects from DB...
[Status] Loading Ground Spawns from DB...
[Status] Loading doors for qrg ...
[Status] Done loading doors for qrg ...
[Status] Loading AA information...
[Status] Loading Merchant Lists...
[Status] Loading Temporary Merchant Lists...
[Status] Zone Bootup: QRG (3)
[Status] 393312 New client from ip:127.0.0.1 port:1261
Read group ID for 'Ganondorf': 0
[Error] HandlePacket() Opcode error: Unexpected packet during CLIENT_CONNECTING:
 opcode: 0x0355, size: 4
Unexpected packet during CLIENT_CONNECTING: OpCode: 0x0355, size: 4
   0: 48 1F 73 00                                        | H.s.
Client linkdead: Ganondorf
Dropping client: Process=false, ip=127.0.0.1, port=1261
[Status] Zone Shutdown: qrg (3)
Any help will be appreciated. I'm unsure if the errors occurred and caused my freeze, or if they only appeared after I managed to close eq, since I am unable to display the windows until I force eq to close. Though I have a feeling it's something to do with my database, I'd rather get a more experienced opinion, since the main database file for PEQ takes so long to get sourced. It's not just Surefall Glade either, but this happened with 2 other characters I've tested.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:02 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3