Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #1  
Old 03-20-2005, 05:44 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default OpenZone 5.4

1. Fixed some rendering bugs that could cause weirdness on the screen and could even throw exceptions on some video cards.

2. A few minor OpenGL engine improvements.

3. Reskinned a few icons to make them look better.

4. Added a new menu item: File...Export...Export zone objects to .S3D. It prompts you for a name and lets you create an .S3D that only contains the objects you've added to the zone (the main point is to add the objects you've added under File...Properties). The purpose of this feature is to let you create object-only .S3D files.

5. Updated the help file to explain feature #4. It's under "exporting your zone".

You can find OpenZone 5.4 here: http://sourceforge.net/project/showf...ease_id=314252

Last edited by Windcatcher; 03-20-2005 at 01:46 PM..
Reply With Quote
  #2  
Old 03-23-2005, 05:14 AM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

This is really great thanks alot , one question though and I have searched for the answer to no avail ....what type of sound files do I need to use with this? I have added several types, Midi, MP3 and such to the sound folder in the library and none show up in sounds?
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #3  
Old 03-24-2005, 08:48 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

The sounds it's looking for are the snd*.pfs files in your EQ folder (PFS files are just like S3D files and they contain a bunch of WAV files). You need to tell OpenZone where your EQ folder is under the Edit...Preferences menu. Then the sounds tab in the ground editor will load the sounds and you'll be able to use them.
Reply With Quote
  #4  
Old 03-24-2005, 09:44 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

Ahh, ok thanks alot
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #5  
Old 03-27-2005, 01:12 AM
dragonflz
Sarnak
 
Join Date: Apr 2004
Location: Maine
Posts: 34
Default

Windcatcher-

Do you have any plans to add support for Blender?
Such as this new feature you just added but have it save in the blender format instead of trying to find a plug-in that will convert it.

Drag
__________________
-------------------------------
Comming soon.....
TotD EQEMU Server
-------------------------------
And there I was, Gone!
Reply With Quote
  #6  
Old 03-27-2005, 02:42 AM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default

If you use exotic 3D Modelers likes Blender, Milkshape, Wings3D, best way is to download the ogre exporter/importer plugins.

Link : http://www.ogre3d.org/index.php?opti...arent=category

Just export as Ogre XML, and then import into OpenZone. Also note that using Ogre Viewer, you will be able to view/check your models.
__________________

Reply With Quote
  #7  
Old 03-27-2005, 03:14 PM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
Default

Blender, millshape 3d, and wings3d can all export to a format that openzone supports without need of plugins.
__________________
How about the power to kill a yak from 200 yards away...WITH MIND BULLETS! thats telekinesis kyle.
Reply With Quote
  #8  
Old 03-28-2005, 08:09 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

That was why I settled on allowing OpenZone to import .3DS files...just about everything supports it.
Reply With Quote
  #9  
Old 03-28-2005, 08:50 AM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default

Yeah 3DS too ... should have think of it first, but i like 3DS as much as i like BMP :p
__________________

Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:40 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3