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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 11-29-2004, 12:13 PM
mByte
Hill Giant
 
Join Date: Feb 2002
Posts: 206
Default Loading Zone Maps into a Program...

Has anybody loaded the maps into a program?

I was thinking a way of selecting parts of a map to add/edit npc's and walking paths.

I have the editor just wanted to add this feature.

let me know.
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  #2  
Old 11-29-2004, 08:24 PM
Muuss
Dragon
 
Join Date: May 2003
Posts: 539
Default

Walking pathes are stored in the database, not in the map files.
Unless i m wrong, map files only contains an architecture of the zone that is needed by zone.exe to know where and what are the buildings, what's the ground shape...

Moving npcs are coded into the database, you can add them from the client, there's an excellent guide in the eqemu guildebook 1.3, see tutorials forum.
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  #3  
Old 11-30-2004, 08:40 AM
mByte
Hill Giant
 
Join Date: Feb 2002
Posts: 206
Default

I ment the maps used by the client in the EverQuestRoot\Maps\ecommons1.txt

so that I could create a graphical grid program along with my npc editor.

is it just a stright forward draw from this point a to point b?
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  #4  
Old 03-23-2005, 07:23 PM
sysadmin
Hill Giant
 
Join Date: Feb 2005
Posts: 163
Default

yes they are just a bunch of lines.. I am working on a pathing grid editor that uses this maps for reference.
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  #5  
Old 04-16-2005, 01:40 PM
sysadmin
Hill Giant
 
Join Date: Feb 2005
Posts: 163
Default pathing editor

made a new thread for this.
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Last edited by sysadmin; 04-18-2005 at 03:06 AM..
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