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  #1  
Old 05-20-2005, 05:09 PM
_Kerosh_
Sarnak
 
Join Date: Nov 2004
Posts: 59
Default Global File??

Hmm, I have seen someone who has this, but does anyone have a file that makes all models global models? I really need, tx.

Email: mrasolomon@yahoo.com
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  #2  
Old 05-20-2005, 09:20 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

There's not a single file that does this, that I know of. I believe people have attempted it before without luck(I hope I'm wrong - please correct me if so).

There are ways to load models into specific zones, it would be zoneshortname_chr.txt.

Search the forums for info on how the file would need to be formatted.
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  #3  
Old 05-20-2005, 11:53 PM
mrea
Discordant
 
Join Date: Sep 2004
Location: Camp Hill,PA
Posts: 370
Smile

Add all of the models to the file gequip2_chr.txt. That is a globally loaded one. This was taken out of a tutorial that is under review. Thanks Lexen1
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  #4  
Old 05-21-2005, 12:27 AM
Belfedia
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Join Date: Jan 2005
Posts: 1,109
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But is not a good idea to make all models in global, ram occupation is huge...
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  #5  
Old 05-21-2005, 02:48 AM
_Kerosh_
Sarnak
 
Join Date: Nov 2004
Posts: 59
Default

no worries all, my comp is literally top of the line.

Ty everyone ^^
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  #6  
Old 05-21-2005, 03:04 AM
_Kerosh_
Sarnak
 
Join Date: Nov 2004
Posts: 59
Default

It dont work /cry
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  #7  
Old 05-21-2005, 03:19 AM
Cisyouc
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Every single model in the game global? Uh no.. even with a top of the line computer would this be a bad idea.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #8  
Old 05-21-2005, 02:13 PM
Belfedia
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Join Date: Jan 2005
Posts: 1,109
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Yes this is not a top idea,
Because it is client (eq player) who support charge...
Not server...
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