Hmmm. What if you put in some really tiny zone bounds between the two zonelines and extended the ends of the zone lines into the area where the players couldn't reach? I'm thinking that you would only need two zone bounds, sort of like the point of a triangle, and just extend the zone bounds into that area. There would be no visual change, but if the players ran into the bounds they would slide along it to the zone line. If you do this, make sure you have the snap-to-endpoint option on so the ends of the zone bounds will meet at the point.
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