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  #1  
Old 06-06-2005, 06:39 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
Default World Editor for OZ

edit -
Here's the page link and some info. BTW - the file is hosted on my home server at a max dl speed of 512kbit, so the file will take ~10min to DL.

http://www.wizardportal.com/optimaiv/uwe/uwe.html


Here's links to some frame grabs of it in motion. These are untouched.
Once - I'm happy with the .scn import to OZ, I will give the download and the included 250 zone objects.
BTW - all the 3D objects are made by myself from scratch. I've been doin' modeling for years and years...

Pictures -
http://www.wizardportal.com/optimaiv/uwe/screen10.jpg
http://www.wizardportal.com/optimaiv/uwe/screen12.jpg
http://www.wizardportal.com/optimaiv/uwe/screen1.jpg
http://www.wizardportal.com/optimaiv/uwe/screen2.jpg
http://www.wizardportal.com/optimaiv/uwe/screen3.jpg
http://www.wizardportal.com/optimaiv/uwe/screen4.jpg

btw - this zone editor was originally made for my RPG

GeorgeS

Last edited by GeorgeS; 06-20-2005 at 11:35 PM.. Reason: more added...
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  #2  
Old 06-06-2005, 06:54 AM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Hello,

Dont take it bad GeorgeS, its a nice work, but where is the point in another world editor ? i mean, its the point of OZ, ok, OZ is far from being perfect, but i dont see where the point in 2 world editors, its like, another item editor

But i admit i cant wait to see what your editor will looks like even if im sure i wont use it. Also, would it be possible to see ingame shots of your zones ? Generally, if not always, zones rendered with a renderer or another client looks like VERY different with EQClient

But one more time, nice works.
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  #3  
Old 06-06-2005, 07:17 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
Default another editor

Well it's true what you say, but I never originally intended if for EQ zone creation exclusively. I decided last week to implement it so .scn output works for OZ import.

It's a tool you can make worlds in for any personal game, not just EQEMU
But anyway it's ok, these are free tools for anyone to use.

Some things it can handle - eg. spawn a random forest based on terrain height. lay down many buildings rapidly.
Create a rapid village, etc..and in a 3D 'real in game feel'

Giving people a variety of tools is not bad.

In game shots are in the works - once I get that far

GeorgeS
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  #4  
Old 06-06-2005, 07:55 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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Wow - very nice work. Absolutely gorgeous.
I don't mind another world editor. I'm a coder, not a modeler, and OpenZone is designed for noobs like me who don't know one end of a real 3D tool from another. OpenZone is more of a "zone construction set" than a full-blown editor, with basic import and export capabilities.

I'm working on OpenZone 5.7 now, and hopefully I'll have a release out very soon. I also noticed that my sample zones aren't in the OpenZone section so I'll be uploading those as well.
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  #5  
Old 06-06-2005, 11:43 AM
Oxalic
Sarnak
 
Join Date: Aug 2004
Posts: 88
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GeorgeS really nice lucious forests, and beatiful models. Is the world editor including models? that'd be pretty sweet, considering im more of a DM then a modeler.
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  #6  
Old 06-06-2005, 06:44 PM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
Default Media

As of tonight, there are almost 300 models I finished. Also, had to redo the center axis for them all. Must rest my hand now. I made about 20 RPG style mushrooms, that hopefully will look nice.

I still need to make the interiors of houses - that's for another nite...

All media is included, so yes it's free to use. All I request is an honorable mention in credits.

...Slightly off topic - just finished my automatic seamless texture maker that recursively parses an entire directory and converts and valid media.
http://www.wizardportal.com/optimaiv...ure_seamer.zip

If all goes well, the zone import to OZ will work as I think, adding a new level of level design, good or bad.

GeorgeS
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  #7  
Old 06-08-2005, 05:36 PM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
Default 3D World Editor

Just an update...

Figured out the Z-height translation for objects on my end. Finally you can create zones and import then into OZ sucessfully.

I am finishing up a few object UV's that are off, and should have a download
available friday night.

I also intend to make a few decent scenes so show what it can do, but I'm still a bit behind the curve in OZ zone making.

I still need to make those house interiors and market goods...sometime next week.

GeorgeS
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  #8  
Old 06-17-2005, 07:27 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
Default World Editor (UWE) now available

I had to finish off fixing many objects that had problems, but I think these are ok now. Also, imported a scn with over 200 placeables in my desert scene and it imported into OZ fine. All objects were positioned fine and were touching the ground. So I am happy that I got that far.

The help pdf is essential to have been read prior to working with UWE. Also, the .exe was compiled for DX7 so it should run on about any DX compliant windows system at native 1024x768 32bit res. Let me know if it does not run for you.

Here's the page link and some info. BTW - the file is hosted on my home server at a max dl speed of 512kbit, so the file will take ~10min to DL.

http://www.wizardportal.com/optimaiv/uwe/uwe.html

GeorgeS

Last edited by GeorgeS; 06-17-2005 at 03:28 PM.. Reason: syntax
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