Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Support > Archive::Tutorials/Howto's > Tutorials--Outdated Use the Wiki > Tutorials::Submissions

Tutorials::Submissions Submit your tutorials here to be reviewed

 
 
Thread Tools Display Modes
  #1  
Old 09-19-2005, 08:55 PM
Crackcaster
Fire Beetle
 
Join Date: Apr 2004
Posts: 5
Default 0.6.2 item creating/editing

OK, im not an expert at any of this. i am pretty much what you would call a noob. So, maybe there is an item editer out there that will serialize item codes. But, i could not find it. I use item editer (beta) 3.4 It load 6.2 items very well for me. othly when you save it does not put in the serialized coding you need to actually see it in game. There was a forum i looked out that showed how to make a SQL file to do this. The only pprob wa that the coding was for a different version. So, I changed things around a bit so it can be used for 6.2

All you have to do is copy and paste into notpad or whatever. save it as a SQL file. (make sure there are no spaces in the text) Then open up Mysql\bin and source the file. This works for me. Some of them my still be out of order. but for the most part it it's all good.

UPDATE items SET serialization = CONCAT_WS('|',itemclass,name,lore,idfile,id,weight ,norent,nodrop,size,slots,price,icon,UNK012,UNK013 ,benefitflag,tradeskills,cr,dr,pr,mr,fr,astr,asta, aagi,adex,acha,aint,awis,hp,mana,ac,deity,skillmod value,UNK033,skillmodtype,banedmgrace,banedmgamt,b anedmgbody,magic,casttime_,reqlevel,bardtype,bardv alue,light,delay,reclevel,recskill,elemdmgtype,ele mdmgamt,range,damage,color,classes,races,UNK054,ma xcharges,itemtype,material,sellrate,UNK059,casttim e,UNK061,procrate,combateffects,shielding,stunresi st,strikethrough,extradmgskill,extradmgamt,spellsh ield,avoidance,accuracy,charmfileid,factionmod1,fa ctionmod2,factionmod3,factionmod4,factionamt1,fact ionamt2,factionamt3,factionamt4,charmfile,augtype, augslot1type,augslot2type,augslot3type,augslot4typ e,augslot5type,ldontheme,ldonprice,ldonsold,bagtyp e,bagslots,bagsize,bagwr,book,booktype,filename,ba nedmgraceamt,augrestrict,loreflag,pendingloreflag, artifactflag,summonedflag,favor,fvnodrop,endur,dot shielding,attack,regen,manaregen,haste,damageshiel d,recastdelay,recasttype,guildfavor,augdistiller,U NK117,attuneable,nopet,unknown133,UNK121,pointtype ,potionbelt,UNK124,stacksize,clickeffect,clicktype ,clicklevel2,clicklevel,UNK130,proceffect,proctype ,proclevel2,proclevel,UNK135,worneffect,worntype,w ornlevel2,wornlevel,UNK140,focuseffect,focustype,f ocuslevel2,focuslevel,UNK145,scrolleffect,scrollty pe,scrolllevel2,scrolllevel,UNK150)
  #2  
Old 09-20-2005, 05:21 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default check syntax

tried to reformat the above since there were many weird spaces. I think the forum does this.

...not sure about "casttime_" in the above

GeorgeS
  #3  
Old 09-20-2005, 05:57 PM
Crackcaster
Fire Beetle
 
Join Date: Apr 2004
Posts: 5
Default casttime_

Casttime_ is part of the codeing. It is different than Casttime. As for the spaces, yes the forums do that. it is from copy and paste. The best way to fix it is to tuen off wordwrap and start from right to left rather than left to right.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:06 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3