Another day, another release:
1. Fixed the ability to import .3DS objects into the mesh library that contain multiple objects.
2. If a mesh library object contains multiple objects, they will all be created when the object is placed.
3. Fixed exporting objects to .S3D when the target .S3D is an equipment file rather than one associated with a zone.
The changes all revolve around getting custom weapons to work, and you should now be able to replace weapons and/or add new ones. This might be a good time to issue a formal Call For Item Models and see if we can build some sort of repository here for them all. With the exception of animated models, it should be possible to create total replacements for all of the equipment files (and if someone could make one animated weapon model I can look into adding that capability to OpenZone).
OpenZone 6.3 is available here:
http://sourceforge.net/project/showf...ease_id=358637