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  #1  
Old 10-24-2005, 12:32 PM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default EQ Map Files

Anyone know how to display a map file of an EQ zone? I am writting an editor and I want to load a EQ map and display it, but I can't seem to locate any information on the file format it's self.
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  #2  
Old 10-24-2005, 12:47 PM
Cisyouc
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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I highly suggest taking a look at Map.cpp.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #3  
Old 10-24-2005, 01:41 PM
WildcardX
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Join Date: Apr 2003
Posts: 589
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Map.cpp describes a 3-D object. I want to display a zone map as a 2-D graphic image. Is it correct the .map file contains coordinates that describe the zone wall and I can read and plot those coordinates but just ignore the Z-axis to get a 2-D image?

EDIT: Nevermind, I get it.. Thanks for the reference!

Last edited by WildcardX; 10-24-2005 at 09:58 PM..
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  #4  
Old 10-24-2005, 02:11 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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its going to be a really hard task to get a zone view from the 3d maps, expecially without textures (which are lost in .map files, but are in .s3d)

heres code that hasnt gone into cvs yet

this is a temp link cause the forums security dosent like the code directly.
http://www.rafb.net/paste/results/D1696r82.html
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