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Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |
11-16-2005, 07:51 AM
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Sarnak
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Join Date: Mar 2005
Posts: 38
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NPC's Spawn Holding weapons
When you load Npcs from the database d_meele_texture1 andd_meele_texture2 are set correctly loaded in from the database correctly, now im not sure if they arent loaded correctly into npc spawn or if somewhere the sturct isnt correct but either way the weaps dont show up in npc hands. anyone have a fix for this (6.0 dr-2)?
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
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11-16-2005, 10:32 AM
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Demi-God
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Join Date: Jan 2005
Posts: 1,109
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Quote:
Originally Posted by Minlail
When you load Npcs from the database d_meele_texture1 andd_meele_texture2 are set correctly loaded in from the database correctly, now im not sure if they arent loaded correctly into npc spawn or if somewhere the sturct isnt correct but either way the weaps dont show up in npc hands. anyone have a fix for this (6.0 dr-2)?
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If anyone have a fix that was super, i search this kind of fix since 1 year...
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I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.
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11-17-2005, 04:33 AM
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Sarnak
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Join Date: Mar 2005
Posts: 38
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according to RD If an NPC is has a sword or w/e for loot he will equip it
__________________
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
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11-17-2005, 07:50 AM
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Demi-God
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Join Date: Jan 2005
Posts: 1,109
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Yes but i know but i want just picture of weapon, no real weapon in loot, and that not work...
__________________
__________________________________________________ _____________________________________
I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.
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11-17-2005, 11:54 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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I actually like the way it is now (despite being broken) I know as a player I would hate it if I killed a mob that was holding a really cool weapon only to find they don't drop it :P
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11-17-2005, 11:58 AM
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Demi-God
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Join Date: Jan 2005
Posts: 1,109
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Quote:
Originally Posted by cavedude
I actually like the way it is now (despite being broken) I know as a player I would hate it if I killed a mob that was holding a really cool weapon only to find they don't drop it :P
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But after loot 287479587 rusty weapons on orcs you don't like that :p
__________________
__________________________________________________ _____________________________________
I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.
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11-17-2005, 12:04 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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LOL point taken.
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11-17-2005, 04:57 PM
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Developer
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Join Date: Jul 2004
Posts: 773
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just out of curiosity, I made a couple tweaks to the way these values were being used. When cvs updates, give it a try and let me know.
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11-18-2005, 04:31 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Doesn't appear to be working, FNW.
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11-24-2005, 10:54 PM
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Demi-God
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Join Date: Jan 2005
Posts: 1,109
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Ok, i have test the new source :
Before:
I can spawn a NPC with a weapon with the #spawn command
But when i #repop NPC lost weapon.
Now :
I can't spawn a NPC with a weapon with the # spawn command
And when i use # repop or zone restart, npc don't show weapon.
Hope that help.
__________________
__________________________________________________ _____________________________________
I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.
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11-25-2005, 11:31 AM
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Fire Beetle
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Join Date: Apr 2005
Posts: 19
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i have been trying both ways to give guards weapons meele_texture and by putting them in the loot none of the guards show the weapons either way i know the meele texture used to work but i think they are trying to get it to work with the loot and it just isn't there yet
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