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  #1  
Old 05-18-2011, 01:58 AM
Zothen
Hill Giant
 
Join Date: Apr 2011
Location: Germany
Posts: 163
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1. Where is the solidity of the models stored?

2. Can't we just import a custom model or edit the existing one or is there no editor for that?
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  #2  
Old 05-18-2011, 10:55 AM
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ChaosSlayerZ
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most likely somewhere in the Client.
repainting the boat, won't make it any more solid
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  #3  
Old 05-18-2011, 12:28 PM
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devn00b
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The old boats used the old DX6 i think features when they updated to dx7 or 8 (one of those) it broke the old features that made the boats solid. on EQlive they went lazy and just introduced porters at the docks.

You can't really hack in that sorta thing as it a directX feature that is now gone.

That's my understanding of it anyway.
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  #4  
Old 05-18-2011, 01:26 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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You could potentially hack the files to make the boat solid by rebuilding it to use the same methods as the iceclad / timerous boats which are still boats and still solid.

It's just a matter of how much reverse engineering and manual file editing you really want to do. I get the feeling it's probably not worth it though.
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  #5  
Old 05-18-2011, 03:43 PM
Robregen
Developer
 
Join Date: May 2011
Posts: 109
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Yes, there were back but since Fippy Darkpaw TLP went live. Many players were getting stuck in OoT and/or boat were not operating as intended. So SoE just put the TL back in place last month. As of now, it's still a problem with boats.
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  #6  
Old 08-26-2011, 03:11 PM
BaobobMiller
Fire Beetle
 
Join Date: Jul 2011
Posts: 1
Default Live boats

The only problem with the boats on live is that SOE is too damn lazy to fix the pathing... the boat model they have is solid as a rock. and you can ride it all day if you want to keep swimming back to catch it... Taking it from Erudin for example gets you to the island just fine... but when the boat leaves the island on it's way back to Qeynos it runs through the zone wall and then warps back on path (without you).

When returning from Qeynos the boat works just fine as well... again until it leaves the dock at the island and promptly wails right through the island itself.

The point about the "editing" the models that was made earlier is completely valid... we have solid character models shaped like boats that can be used. such as the "viking" ship that is used on p99.

No one is talking about "painting" the boats there talking about re-building or rather updating the structure using something tried tested and true... like 3ds max.
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  #7  
Old 11-25-2011, 06:24 PM
EQstarr
Sarnak
 
Join Date: Jun 2005
Posts: 57
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Is there a way to export the Sirens Bane boat model to see how it was built and textured, and then create a whole new boat from scratch in 3DsMax with the same layout and textures to replace the faulty one?
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  #8  
Old 11-26-2011, 01:54 AM
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Secrets
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Quote:
Originally Posted by EQstarr View Post
Is there a way to export the Sirens Bane boat model to see how it was built and textured, and then create a whole new boat from scratch in 3DsMax with the same layout and textures to replace the faulty one?
Probably, just no one's done it yet. It would require making the animations for the boat too, which no one has currently done.
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  #9  
Old 11-26-2011, 01:40 PM
EQstarr
Sarnak
 
Join Date: Jun 2005
Posts: 57
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Quote:
Originally Posted by Secrets View Post
Probably, just no one's done it yet. It would require making the animations for the boat too, which no one has currently done.
Well,there is a 30 day trial of 3dsmax here:

http://usa.autodesk.com/3ds-max/trial/

I'm willing to give it a shot, if someone could give me instructions on how to export the Sirens Bane / Sea King ship model and textures.
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  #10  
Old 08-14-2012, 09:20 PM
Cowboy6534
Sarnak
 
Join Date: Jul 2007
Posts: 59
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Heres an idea. The beta boat is sitting stationary in BB to the right of the docks facing the ocean. The collision on it is perfect and the size is much smaller. is there a way to use this model to replace race 72?
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  #11  
Old 09-12-2012, 04:25 AM
Allizar69x1
Fire Beetle
 
Join Date: Aug 2012
Posts: 1
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I had boats working somewhat from BB > OOT > Freeport

I had to replace the boat with one that had working collision then redo the pathing so the boat sailed smoothly instead of all glitchy

This may save some time if anyone wants to redo the pathing:

Make the boat targetable and make sure you have flymode on so you can maintain the same Z axis, summon the boat to the docks and move it up/down until the landing of the boat is even with the docks. Write down the exact Z axis for this position, then start the pathing circuit making sure you maintain that exact Z axis for each waypoint.

I never finished and tied them so that a boat would be waiting on the other side, but it was a smooth ride (until you zoned ;P)
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