I found that that skills need to be set to 1
to go up. for example setskill 28 1
for hand to hand. Naturally, this is a bitch
to set all you players so I set an npc with
a quest that does this:
(file 1.qst in quest dir)
(it is important that you leave a space after the setskill args or
it will not parse. Just cut and paste the code and it should work)
NPC_SCRIPT 1 {
TRIGGER_TEXT:Hail:{
RAIN 0
EMOTE:Grins at %CHARNAME%
FACE_TARGET
SAY:Hello %CHARNAME%, To live here you need to know how to use a weapon
SAY:I can teach * UNIVERSAL * weapon use.
}
TRIGGER_TEXT:UNIVERSAL:{
SAY:Here's a little move I learned in qeynos
SETSKILL 0 1
SETSKILL 1 1
SETSKILL 2 1
SETSKILL 3 1
}
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