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  #16  
Old 06-07-2007, 09:50 AM
EmanonCow
Sarnak
 
Join Date: Aug 2006
Posts: 35
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Hmm...

What if you
1> Doubled the size of the arm pieces
2> Rotated them 90 degrees inward at the elbow

That would make it more humanoid, but still beastial. The arms would be almost as long as the creature.

And a possible attack animation would be "grab, then gore".
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  #17  
Old 06-07-2007, 10:30 AM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
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somethin like..



?? - to compare




Hah next to the first one he looks kinda wimpy if you ask me, id like to see him open a door. But your right scale looks much better with larger arms... no more t-rex style w/ tiny hands. Couldent do 90 without streching the rest of his arm in a strange way, this is about 35.

Arms are a bit rough there, usually happens when i scale things, but can fix them in a short amount of time. Might scale them down a little bit, since his arms are a bit large in that ss.

Last edited by Wizardanim; 06-07-2007 at 06:34 PM..
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