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Misc::Off Topic Want to talk about something that has nothing to do with EverQuest or the emulator? Post here. |
07-11-2007, 05:51 PM
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Banned
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Join Date: Jan 2002
Posts: 322
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hello everyone - i am back!
well most of you probably dont know who i am but i was around in the early phases of eqemu and i am glad to see that the project is still alive. i see that lots of work has been done although i notice that some links for a few downloads dont work so i hope those projects are not lost.
i am still trying to catch up and hope to put together a system REAL SOON NOW. and just to show i am not icon phobic, i select one - i think it is my brain. could be yours.
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07-11-2007, 06:59 PM
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Sarnak
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Join Date: Jul 2007
Posts: 40
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Hehe, before I came here
I dont play EQ, i just feel the gfx is a bit . . err. .yeah, instead I focus all possible attention on [Focus]---> EQ2EMU <---[Focus]
Last edited by saweb; 07-12-2007 at 03:16 AM..
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07-11-2007, 08:44 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by madborg
well most of you probably dont know who i am but i was around in the early phases of eqemu and i am glad to see that the project is still alive. i see that lots of work has been done although i notice that some links for a few downloads dont work so i hope those projects are not lost.
i am still trying to catch up and hope to put together a system REAL SOON NOW. and just to show i am not icon phobic, i select one - i think it is my brain. could be yours.
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Wow! that's a long time ago - I wonder if the Emu was even playable then?
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07-12-2007, 12:15 AM
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Banned
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Join Date: Jan 2002
Posts: 322
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Quote:
Originally Posted by Angelox
Wow! that's a long time ago - I wonder if the Emu was even playable then?
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zones would load, and you could use gm commands to to create mobs and npcs, and fall through the earth. no falling through was not a gm command. mob movement was still to come and of course no combat. it was interesting to see how some of the rooms were marked with x,y and some other stuff.
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07-12-2007, 05:26 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Well, it's nice having you back again - always nice to see the "pioneers" back and still interested.
It's all very much playable now. I always thought EqEmu to be the "ultimate" emulator - Its had my full attention since I first saw it.
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07-12-2007, 09:17 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by madborg
it was interesting to see how some of the rooms were marked with x,y and some other stuff.
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You mean like #zone to a zone, and be stuck in a little box with "goto x y z" scribed in crayon on the wall? Yeah, that still happens.
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07-12-2007, 04:40 PM
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Banned
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Join Date: Jan 2002
Posts: 322
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Quote:
Originally Posted by Angelox
Well, it's nice having you back again - always nice to see the "pioneers" back and still interested.
It's all very much playable now. I always thought EqEmu to be the "ultimate" emulator - Its had my full attention since I first saw it.
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well i have a copy of the titanium edition and i am setting up my computers (ok two computers for right now) and then i am going through a nice doc i found and follow it step by step. after that i have no idea what i will do.
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07-12-2007, 04:42 PM
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Banned
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Join Date: Jan 2002
Posts: 322
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Quote:
Originally Posted by John Adams
You mean like #zone to a zone, and be stuck in a little box with "goto x y z" scribed in crayon on the wall? Yeah, that still happens.
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ah yes the classics! you know that wasnt too bad cause the info you needed was already scrawled on the wall - until one day i found that a liar had given bad coordinates and i was stuck for eternity - which i think lasted until lunch time.
*added*
now as far as old timer goes, my first encounter with an eq emulator project was before eqemu. i believe it had one zone, no npcs, no mobs, no food, no water, no items, and no doors. it was such an eerie feeling.
Last edited by madborg; 07-13-2007 at 12:51 AM..
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07-13-2007, 05:20 AM
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Hill Giant
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Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
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Well, welcome back then
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07-13-2007, 08:50 PM
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Demi-God
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Join Date: Jan 2002
Posts: 15,658
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Quote:
Originally Posted by madborg
ah yes the classics! you know that wasnt too bad cause the info you needed was already scrawled on the wall - until one day i found that a liar had given bad coordinates and i was stuck for eternity - which i think lasted until lunch time.
*added*
now as far as old timer goes, my first encounter with an eq emulator project was before eqemu. i believe it had one zone, no npcs, no mobs, no food, no water, no items, and no doors. it was such an eerie feeling.
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hey stranger. Welcome back
__________________
(Former)Senior EQEMu Developer
GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.
Current Work: EverQuest 2 Emulator. Zeklabs Server
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07-17-2007, 09:17 PM
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Banned
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Join Date: Jan 2002
Posts: 322
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this weekend i installed titanium edition and logged into various servers. the first one i logged into was just as if i were on eqlive as far as npcs went. it was amazing. but on one server i kept getting 32k hits from falling every time i logged in - i remember that from long ago. i also notice that some npcs bob up and down. that also is an old issue. but overall, it was very nice to actually fight and loot and look around.
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