Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 08-06-2007, 04:21 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Most people are probably using the textures that I created, and I never claimed to be the best texturer in the world

If you use OpenZone exclusively rather than in combination with an external 3D tool then you'll have some more limitations because OpenZone isn't a full-blown 3D tool in its own right but more of a zone construction set. In making OpenZone I decided to sacrifice some raw power for an easier learning curve, though OpenZone can import .3DS and .AN8 models so you can still benefit from the power of real 3D tools. You actually can make some very nice zones in OpenZone however, and my experience from seeing others' work is that results tend to improve with time and more learning.

OpenZone's generation capabilities are designed around zones up to the level of perhaps Velious, though you can do much better if you create your ground areas in another 3D tool and import from there. I've been mulling over upgrading OpenZone's ground handling for some release point before 8.0, but the work on client mob models has taken a higher priority for the time being. Still, if you're interested in making zones, I think it's better to learn all the ins and outs of OpenZone now as it can do a lot more than most people tend to use and is more complex than most people think.

WC
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:08 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3