Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #1  
Old 09-24-2006, 04:59 AM
maverick3n1
Sarnak
 
Join Date: Sep 2006
Posts: 67
Default Graphic limitations?

There are many different levels of graphics in EQ, depending on what expansion of zones you are in. While EQ has some nice looking zones, any screen shots I have seen of zones people have made with OpenZone appear to be original EQ and even lower quality. Is this a limitation of OpenZone, or are people just using really poor textures for their maps?
Reply With Quote
  #2  
Old 09-24-2006, 03:12 PM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

Probably a little of both.

I assume you've checked out the zones we did at http://scorpious2k.info
__________________
Maybe I should try making one of these servers...
Reply With Quote
  #3  
Old 09-24-2006, 04:41 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Ok, this may be true, but not a limitation of OZ. Most people are not 3D artists, and if their source material is not up to EQ standards, then it goes down hill from there.

I've got some decent .x models for my world editor you can use. I made these and are low poly. I coded the world editor a few years ago...

http://66.159.225.58/uwe/uwe.html

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #4  
Old 08-06-2007, 12:30 AM
Runeblade
Sarnak
 
Join Date: Dec 2005
Posts: 46
Default Graphics

I've been wondering myself.

I've just learned about all the basic controls for OZ and have been testing just for alittle bit with opensource models/textures. I haven't found the best there is so far but these 2 models aren't looking to bad.

Building
http://s175.photobucket.com/albums/w...t=EQ000408.jpg
http://s175.photobucket.com/albums/w...t=EQ000407.jpg
Npc
http://s175.photobucket.com/albums/w...t=EQ000409.jpg

Castle
http://s175.photobucket.com/albums/w...=Showcase4.jpg
- For a qeynos type feel, never finished but have a moat built around on a diff file with a textured courtyard and dirtroad to entrance. Drawbridge and gate are animated, was hoping for maybe a lever to activate them.

All textures/models are opensource and not made by me except for my little castle pic, which I just made the models.
Reply With Quote
  #5  
Old 08-06-2007, 04:21 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Most people are probably using the textures that I created, and I never claimed to be the best texturer in the world

If you use OpenZone exclusively rather than in combination with an external 3D tool then you'll have some more limitations because OpenZone isn't a full-blown 3D tool in its own right but more of a zone construction set. In making OpenZone I decided to sacrifice some raw power for an easier learning curve, though OpenZone can import .3DS and .AN8 models so you can still benefit from the power of real 3D tools. You actually can make some very nice zones in OpenZone however, and my experience from seeing others' work is that results tend to improve with time and more learning.

OpenZone's generation capabilities are designed around zones up to the level of perhaps Velious, though you can do much better if you create your ground areas in another 3D tool and import from there. I've been mulling over upgrading OpenZone's ground handling for some release point before 8.0, but the work on client mob models has taken a higher priority for the time being. Still, if you're interested in making zones, I think it's better to learn all the ins and outs of OpenZone now as it can do a lot more than most people tend to use and is more complex than most people think.

WC
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:57 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3