On line 4623 of client_packet.cpp, change
Code:
if(mypet->GetPetType() == petAnimation)
return;
.. to ..
Code:
if(mypet->GetPetType() == petAnimation && pet->command != PET_GETLOST)
return;
.. so the function will continue on Animations like it does for Familiars a couple lines down.
Then chanters can do /pet get lost. At least it works for me on a 1026 build.
The animation and familiar checks should be merged into one I suppose.