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  #1  
Old 08-14-2007, 06:07 AM
datalurkur
Fire Beetle
 
Join Date: Aug 2007
Posts: 4
Default Pet Commands Broken

I recently started up a server, and have encountered no major issues (aside from the odd quest bug) up until now. I've found that none of the pet commands work - including dismissing your pet. In addition, the pet models don't show up. Just a hovering name. Anyone have ideas as to what could cause this?
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  #2  
Old 08-14-2007, 06:11 AM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
Default

What kind of pet are you trying to use? I have no issues with pets at all. More information is required!
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  #3  
Old 08-14-2007, 06:12 AM
datalurkur
Fire Beetle
 
Join Date: Aug 2007
Posts: 4
Default

Enchanter Pet.
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  #4  
Old 08-14-2007, 06:13 AM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
Default

If you have ever played EQLive, you will know that Enchanter pets break the rules in basis of normal pet standards. Enchanter pets were never really controllable, as they are an illusion. The only server I know of that allows you to control one is Shards of Dalaya.
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  #5  
Old 08-14-2007, 06:20 AM
kitsunae
Fire Beetle
 
Join Date: Oct 2004
Posts: 2
Default

On Live you were still able to give enchanter pets the standard /pet guard here
and /pet get lost if i remember correctly though. Obviously not attack commands, but commands none the less.
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  #6  
Old 08-14-2007, 06:26 AM
datalurkur
Fire Beetle
 
Join Date: Aug 2007
Posts: 4
Default

I understand that chanter pets aren't controllable, but they are for SURE dismissable. There should never be a situation where you cannot get rid of your pet.
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  #7  
Old 08-14-2007, 06:27 AM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
Default

I'll try those out in a bit and see if it works on my server.
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  #8  
Old 08-14-2007, 06:42 AM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
Default

Ok, enchanter pet is broken in that regard. Make a post in the development bugs area, :]
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  #9  
Old 08-14-2007, 11:56 AM
vales
Discordant
 
Join Date: May 2006
Posts: 458
Default

You cannot control Enchanter pets what so ever.

The only way to get rid of them was to /pet get lost, turn invisible, hide or zone.
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  #10  
Old 08-14-2007, 12:10 PM
kitsunae
Fire Beetle
 
Join Date: Oct 2004
Posts: 2
Default

either way the /pet get lost command is broken
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  #11  
Old 08-14-2007, 04:18 PM
Theeper
Discordant
 
Join Date: May 2004
Posts: 290
Default

On line 4623 of client_packet.cpp, change
Code:
	if(mypet->GetPetType() == petAnimation)
		return;
.. to ..
Code:
	if(mypet->GetPetType() == petAnimation && pet->command != PET_GETLOST)
		return;
.. so the function will continue on Animations like it does for Familiars a couple lines down.

Then chanters can do /pet get lost. At least it works for me on a 1026 build.

The animation and familiar checks should be merged into one I suppose.
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