Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-27-2007, 01:48 AM
alderick
Fire Beetle
 
Join Date: Jul 2007
Posts: 4
Default social mobs and coward

As long as i know it.
Some mobs in eq can have the properties social

-> if a mobs of there type or faction is agro in there agro zone they will agro.

Some other mobs are coward : at 30 percent of there life they will flee as if they was under a fear spell.

The first properties seems to works in eqemu but i'm curious to know where this properties appear in the database.

The second don't seems to be coded as i have never see for the moment any cowards mobs.

If there any possibility this will be coded in the futur ?
Reply With Quote
  #2  
Old 08-27-2007, 08:20 AM
oldlurker
Fire Beetle
 
Join Date: Jul 2007
Posts: 27
Default

Implementing a propper fear pathing is far from easy. Actually you can enable it in the code but it is only rudimentary and you will run into all sorts of weird problems. Afaik FNW did some evaluation of this, try to search the Wiki.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:26 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3