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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 07-16-2007, 07:54 PM
Dralanna
Sarnak
 
Join Date: Jan 2006
Posts: 49
Default Stacking Problem?

I was looking at Blessed Armor of the Risen, trying to figure out why it doesnt stack with Aegolism. Is there something I'm missing or is this a bug?
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  #2  
Old 08-09-2007, 11:00 AM
Dralanna
Sarnak
 
Join Date: Jan 2006
Posts: 49
Default

Just bumping.... anyone have a chance to look at this?
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  #3  
Old 08-10-2007, 12:46 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Fixed tonight hopefully.
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  #4  
Old 08-18-2007, 10:37 AM
ronnie31678
Fire Beetle
 
Join Date: Jul 2007
Posts: 1
Default

Still not stacking properly, unless I'm just fubaring something myself (which is entirely possible)
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  #5  
Old 08-29-2007, 02:24 AM
Indomidable
Fire Beetle
 
Join Date: Aug 2004
Posts: 5
Default

Well it should have the Same block as SHM Focus line and Int Caster HP line... Since it's a personal buff...
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  #6  
Old 08-29-2007, 02:40 AM
Indomidable
Fire Beetle
 
Join Date: Aug 2004
Posts: 5
Default

From Lucy Blessed Armor of the Risen
1: Increase Max Hitpoints by 294 ( L58 ) to 300 (L60)
2: Increase AC by 30
3: Increase HP when cast by 294 ( L58 ) to 300 (L60)
4: Increase Mana by 6 per tick
5: Stacking: Block new spell if slot 1 is effect 'Max Hitpoints' and < 1300

Although the slot system seems to be riddled with weird exceptions... Like we know slot 2 druid hp buff and slot 3 Aegolism line doesn't stack...
Pal slot 4 stacks with Aegolism slot 3, but not with Druid slot 2...

As far as this issue goes yeah... Same block rules as SHM Focus line/Int Caster HP line... all showing slot 1 as their slot...Meaning they shouldn't stack with these spell lines.
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  #7  
Old 08-29-2007, 08:51 AM
Dralanna
Sarnak
 
Join Date: Jan 2006
Posts: 49
Default

Huh, I know for a fact that Aegolism and BAotR was working a few days ago.

And you're right.... the druid HP line should be stacking with Aegolism also.
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  #8  
Old 08-29-2007, 10:26 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
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Aego:
Code:
1:  	Stacking: Block new spell if slot 3 is effect 'Max Hitpoints' and < 2100
2: 	Increase Max Hitpoints by 1100
3: 	Increase HP when cast by 1100
4: 	Increase AC by 54
5: 	Stacking: Overwrite existing spell if slot 3 is effect 'Max Hitpoints' and < 2100
PotG:
Code:
1:  	Increase AC by 24
2: 	Increase Max Hitpoints by 470 (L60) to 485 (L65)
3: 	Increase HP when cast by 470 (L60) to 485 (L65)
4: 	Increase Mana by 6 per tick
5: 	Stacking: Block new spell if slot 1 is effect 'AC' and < 1081
6: 	Stacking: Block new spell if slot 2 is effect 'Max Hitpoints' and < 2486
Assuming we have aego up and cast prot of the glade
We check to block it if it's slot three Max Hitpoints and less than 2100.. it isn't

The spell goes through

Assuming we have druid buff up and cast aego
We check to block if slot one is AC and less than 1081.. it isn't
We check to block if slot two is Max Hitpoints and less than 2486.. it is Max Hitpoints at 1100

The spell is blocked.

So yeah it's odd stacking for sure.. more a content than code issue there though.
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  #9  
Old 08-29-2007, 06:44 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

And actually I took a look at this tonight while finishing up what I was doing lately... and even under the situation where they're supposed to stack they do not.

Which means there's yet another thing wrong with stacking code ><

Sigh, I'll look at it later.
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