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  #1  
Old 08-14-2007, 10:52 AM
gernblan
Discordant
 
Join Date: Aug 2006
Posts: 394
Default /rewind needed

...badly, I would think.

Would solve a whole lot of problems.
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  #2  
Old 08-15-2007, 06:20 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

The opcode for /rewind may be: 0x4cfa
Currently unhandled app code when you use /rewind in the client.

What is it's basic functionality? Safe point warp? or just a few feet backwards if stuck?
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  #3  
Old 08-15-2007, 07:00 AM
oghog
Sarnak
 
Join Date: May 2007
Posts: 42
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Just a few feet backward if stuck..
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  #4  
Old 08-18-2007, 09:27 PM
gernblan
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Join Date: Aug 2006
Posts: 394
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Yes, it's like the spell shadowstep really, except it bypasses spell restrictions such as checking for sitting or ducking... it's available to all, and is instant.
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  #5  
Old 08-29-2007, 01:59 AM
Indomidable
Fire Beetle
 
Join Date: Aug 2004
Posts: 5
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Well... I'd say it's more like a recall to a position you were at 15 sec ago... It's not quite instant on EQ Live... it has a 5 sec timer before you can use it... and a 15 sec refresh before you can use it again... (Usually it pops you backwards so we turn opposite of the way we want to be... But in DK (PoR Endzone) we use rewind and it takes us back to the point we were teleported from... An Event moves players all over the place... Kinda difficult if your healer has to run up past 2 parts of the event to heal you again... with /rewind just 5 sec till their back in range to heal you.)
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  #6  
Old 09-11-2007, 04:30 PM
gernblan
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Join Date: Aug 2006
Posts: 394
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I would think that using LOS to figure out how to nudge a player somewhere safe nearby would be the least expensive approach maybe?
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