Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Feature Requests

Development::Feature Requests Post suggestions/feature requests here.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-01-2007, 06:37 PM
gernblan
Discordant
 
Join Date: Aug 2006
Posts: 394
Default NEED a variable I think

....that will turn off NPC weapon damage or at least allow it to be mitigated.

On our server, we place high level items on some lower level mobs, like an "easter egg hunt" sorta. While the items are mostly required level, we still allow lower level players to start collecting them at an early age so that they can build their higher level gear and weapon sets as they level up--which will then be waiting for them to use when they reach the required levels.

That being said, the new update (1036) that put weapon bonuses back on NPCs is a good thing, but now we have these low level mobs hitting players really hard, sometimes for 800+ depending on the weapon.

I think what is needed for custom servers like mine is perhaps a way to toggle this on and off for NPCs... OR make the weapons scale down their damage output depending on mob level. Or something.
__________________
--
Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
Reply With Quote
  #2  
Old 09-03-2007, 12:45 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Try it after tonight(fixed a bug were item bonuses were getting added over and over in some situations), I also put a rule in to allow only pets to gain benefits from items as well.
Reply With Quote
  #3  
Old 09-03-2007, 09:58 AM
gernblan
Discordant
 
Join Date: Aug 2006
Posts: 394
Default

A seriously good approach to solving this problem.

Thank you. Am trying it, will post results in a few days. We've been running this code since this afternoon.
__________________
--
Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
Reply With Quote
  #4  
Old 09-14-2007, 08:20 AM
gernblan
Discordant
 
Join Date: Aug 2006
Posts: 394
Default

Ok had this turned on for awhile, it's PERFECT.

In this way, Pets can be given item bonuses, and mobs can be controlled no matter what's in their loot tables... this is an absolute boon for solo/group raid oriented servers or servers that do any form of "random loot".

While this setting is NOT for everyone, especially the "PEQ" type live emulator server(s), for a custom server this is a Godsend.

Very elegant solution, KLS. Very flexible.

Thanks!
__________________
--
Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:39 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3