Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #1  
Old 10-10-2007, 12:01 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default OpenZone 7.9

The orcs took longer than anything else...

1. Fixed an engine bug that could cause a crash.
2. Fixed a bug where the ground editor would show textures flipped.
3. Added GeorgeS' orc model (with five subtypes) to the creature library.

The orc models are all a bit different than the ones GeorgeS submitted--I had to make them have the same overall bodily proportions and I had to fix some problems (and had to make them match my skeleton). I also had to change the boots on one because both the live client and SimpleClient demand textures for everything. Since they all have different meshes, they'll likely only work with SimpleClient. I have no idea what the live client will do with them. Try them with it at your own risk

You can get it here:

http://downloads.sourceforge.net/eqe...se_mirror=osdn

Wind

Last edited by Windcatcher; 10-10-2007 at 08:04 PM..
Reply With Quote
  #2  
Old 10-10-2007, 01:27 PM
mattmeck
Guest
 
Posts: n/a
Default

Hot damn Wind!!

Nice to see all the years of work you have done getting so much use / help!
Reply With Quote
  #3  
Old 10-11-2007, 12:16 AM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

Thanks again WC , that makes it easier
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #4  
Old 10-11-2007, 07:41 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Unfortunately I found yet another bug in the ground editor and will be releasing 8.0 at some point. It's not a showstopper, though, so I might take the time to do some other things to the program as well.
Reply With Quote
  #5  
Old 10-13-2007, 11:25 AM
gernblan
Discordant
 
Join Date: Aug 2006
Posts: 394
Default

WC, thank you for such an amazing set of tools.

Am I good with them? Nope.

Do I understand them yet? Nope.

Am I excited that these tools make new zones possible? YES.
__________________
--
Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
Reply With Quote
  #6  
Old 10-13-2007, 06:55 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

Well this is the OZ Q&A forum so if you need help just ask.
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #7  
Old 10-13-2007, 08:35 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

Hy WC, remind me once again, What forms of textures does OZ support? BMP and what else? Ive looked and know you said at one time but cant find it.....TGA?? or ? thanks. Not DDS right?
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #8  
Old 10-14-2007, 06:04 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

I used to have support for .TGA files but I doubt it works anymore. I tend to only use .BMP and that's all I've tested in a very long while.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:45 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3