The orcs took longer than anything else...
1. Fixed an engine bug that could cause a crash.
2. Fixed a bug where the ground editor would show textures flipped.
3. Added GeorgeS' orc model (with five subtypes) to the creature library.
The orc models are all a bit different than the ones GeorgeS submitted--I had to make them have the same overall bodily proportions and I had to fix some problems (and had to make them match my skeleton). I also had to change the boots on one because both the live client and SimpleClient demand textures for everything. Since they all have different meshes, they'll likely only work with SimpleClient. I have no idea what the live client will do with them. Try them with it at your own risk
You can get it here:
http://downloads.sourceforge.net/eqe...se_mirror=osdn
Wind