|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OpenZone:: Q&A Support forum for OpenZone help |
11-25-2007, 05:51 AM
|
|
Sarnak
|
|
Join Date: Apr 2004
Posts: 50
|
|
How to create alternate textures for models?
How does one create alternate textures for models? I figured some openzone fiddling would have to be done to achieve such a thing, so I made the thread here.
Is it even possible to create alternate textures (that is, not overriding the original)? I've already created the texture, and when I exported the model to max, it's an unrigged glob. I tried exporting the .wld file and converting it to .obj, but it keeps saying "nothing to save" when I try to.
|
11-28-2007, 08:34 AM
|
|
Demi-God
|
|
Join Date: Mar 2003
Location: USA
Posts: 1,067
|
|
I'm not sure what it is you are trying to do...
__________________
Maybe I should try making one of these servers...
|
11-29-2007, 06:11 AM
|
|
Sarnak
|
|
Join Date: Apr 2004
Posts: 50
|
|
Quote:
Originally Posted by Scorpious2k
I'm not sure what it is you are trying to do...
|
Create an alternate texture... You know? Like for generic erudite npc models, the default is a guard but if you use #texture 1 it will have an alternate texture (and in the case of that erudite model, mesh).
I want to make it so my model will have an alternate texture with #texture, basically.
|
11-30-2007, 09:50 AM
|
|
Demi-God
|
|
Join Date: Mar 2003
Location: USA
Posts: 1,067
|
|
Quote:
Originally Posted by Telltolin
Create an alternate texture... You know? Like for generic erudite npc models, the default is a guard but if you use #texture 1 it will have an alternate texture (and in the case of that erudite model, mesh).
I want to make it so my model will have an alternate texture with #texture, basically.
|
I am pretty sure this is only done with alternate meshes. For example, different chest, head, etc..
__________________
Maybe I should try making one of these servers...
|
11-30-2007, 05:04 PM
|
|
Sarnak
|
|
Join Date: Apr 2004
Posts: 50
|
|
Quote:
Originally Posted by Scorpious2k
I am pretty sure this is only done with alternate meshes. For example, different chest, head, etc..
|
That doesn't matter, honestly. Is it possible to create an alternate one?
edit,
IE, add a new one entirely
|
11-30-2007, 11:36 PM
|
|
Dragon
|
|
Join Date: Mar 2004
Location: England
Posts: 776
|
|
You have to use S3Dspy and find , then extract the texture you want to change and then once you change it use S3Dspy to add that texture back into the client with the same name in the same place you found it. And no matter how many textures you change only you will be able to see it in game unless you give someone else the file you changed to use in their client.
|
12-01-2007, 01:58 AM
|
|
Demi-God
|
|
Join Date: Mar 2003
Location: USA
Posts: 1,067
|
|
You are talking about a mob or character model right?
__________________
Maybe I should try making one of these servers...
|
12-01-2007, 02:43 AM
|
|
Dragon
|
|
Join Date: Mar 2004
Location: England
Posts: 776
|
|
you can use it for anything.. mob, character, buildings, items, whatever you desire to change the texture of.
|
12-01-2007, 02:55 AM
|
|
Dragon
|
|
Join Date: Mar 2004
Location: England
Posts: 776
|
|
heres a pic where my son put his face on a woodelf ranger.
|
12-01-2007, 08:10 AM
|
|
Sarnak
|
|
Join Date: Apr 2004
Posts: 50
|
|
Alright, now that I know that's possible, can I do it without overwriting anything?
|
12-01-2007, 08:42 AM
|
|
Dragon
|
|
Join Date: Mar 2004
Location: England
Posts: 776
|
|
No , you have to change the texture that you extracted and then add it back with the same exact name, when you make a new one you will lose an old one.
|
12-01-2007, 09:03 AM
|
|
Sarnak
|
|
Join Date: Apr 2004
Posts: 50
|
|
Well, that sucks. I wonder then, could I create a new model in the global char file, and just have the model i want with a different texture than default? Perhaps I could replace one of the ugly, WoW-like new global models, if I must replace something.
If I do go this route, there's an issue. When I export the model (spectre), it is unrigged and just a blob. I assume that there is absolutely no way to rip the animations and I'm just screwed. Is this correct y/n
|
12-01-2007, 09:12 AM
|
|
Dragon
|
|
Join Date: Mar 2004
Location: England
Posts: 776
|
|
Ive had no luck with it, I was able to get the models and skeletons for them but no there were no animations extracted with them I had to make up my own animations for them.
And dude, I am sorry but I gotta ask, that little picture by your name.....thats not really you is it? cause it scares the hell outta me!! lol
|
12-01-2007, 09:20 AM
|
|
Sarnak
|
|
Join Date: Apr 2004
Posts: 50
|
|
Quote:
Originally Posted by Sakrateri
Ive had no luck with it, I was able to get the models and skeletons for them but no there were no animations extracted with them I had to make up my own animations for them.
And dude, I am sorry but I gotta ask, that little picture by your name.....thats not really you is it? cause it scares the hell outta me!! lol
|
I guess I'll just have to replace. Oh well :|
And nah, that's not me. Though it might as well be, I use it on every forum I'm a member of.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 07:38 AM.
|
|
|
|
|
|
|
|
|
|
|
|
|