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Old 02-07-2008, 08:37 AM
slutzy
Fire Beetle
 
Join Date: May 2005
Location: MI
Posts: 8
Default Fix with added binarys on custom server

==01/28/2008
WildcardX: Regenerated perl_mob.cpp due to deprecating the following methods: GetFamiliar(), SetFamiliar(), GetRune(), SetRune(), GetMagicRune(), SetMagicRune().
WildcardX: Enchanters, this is your patch! Characters will now benefit from all rune and spell rune spell effects all spell buffs will provide, consistent with spell rules.
WildcardX: Rune and spell rune spell buffs will now persist zoning and camping.
WildcardX: Fixed a zone crash caused by TryWeaponProc() method.

==01/27/2008
WildcardX: Subtle changes to zoning code to allow both the 6.2 and Titanium client to perform all zoning operations similiar to live.
WildcardX: Fixed #zone and #goto commands for both the 6.2 and Titanium client.

==01/25/2008
WildcardX: Regenerated perl_client.cpp and perl_groups.cpp due to parameter changes for Group::TeleportGroup and Client::MovePC methods. Changes to some quest files may be necessary.
WildcardX: void MovePC(int32 zoneID, float x, float y, float z, float heading)
WildcardX: void TeleportGroup(Mob* sender, int32 zoneID, float x, float y, float z, float heading)
WildcardX: Pets will now report their buff list along with their health.
WildcardX: Fixed a bug that resulted in a zone crash if spell error logging is turned on.
WildcardX: (cavedude) Corrected an item id and some small typos in fishing.
KLS: Fixed a potential crash in Mob::CheckWillAggro()
KLS: Tweaked melee accuracy.
KLS: Ironed out some quirks between min hit and the AC code that was keeping it from mitigating some hits into misses.
KLS: (Knightly)#time should no longer be off by an hour, $zonehour, $zonemin and $zonetime are now exported to perl
KLS: Added player quests, player quests are quests designed to be attached to player processes such as zoning and clicking objects.
KLS: Player quests are loaded as either 'quests/zonename/player.pl' or as a template in 'quests/template/player.pl'
KLS: Player quests will export qglobals the client should be able to see and the following events are available for player quests:
EVENT_TIMER with var $timer
EVENT_CLICKDOOR with var $doorid
EVENT_LOOT with vars $looted_id and $looted_charges
EVENT_ZONE with var $target_zone_id
EVENT_ENTERZONE with no special var
EVENT_LEVEL_UP with no special var


==01/24/2008
WildcardX: Removed a 64 character cap legnth on merchant names sent during a merchant greeting.
WildcardX: Fixed a bug that allowed players looting their corpse at just the right time, to duplicate their items.
WildcardX: Fixed a bug I caused in group portals when I corrected the Succor/Evac line.
WildcardX: Druids and Wizards rejoice! Succor/Evac will now perform a real zone and clear your aggro!
WildcardX: GM's can now summon players from one zone to another.
WildcardX: Cleaned up some of the code that handles zoning.
WildcardX: (cavedude) Reworked LeaveCorpses and LeaveNakedCorpses rules to allow for more options.
WildcardX: (cavedude) Created CharactereathItemLossLevel rule to define when a player will leave items on a corpse.

Required SQL:
insert into rule_values values(0, 'CharactereathItemLossLevel', 10);

==01/22/2008
KLS: Clients will be immune to proximity aggro until they are finished loading now.
KLS: Slightly reduced the melee accuracy of clients.
KLS: Melee mitigation should now properly enforce minimum damage.
KLS: Increased the level based damage bonus for high level characters in melee combat.
KLS: Removed tic by tic healing aggro.
KLS: Fixed several potential crashes in various parts of the code.
KLS: (Knightly)Merchants will now use their clean names when conversing with players.
KLS: Fixed some improper casting in the GMSummon code.
KLS: Figured in a work around for corpses between the server and client becoming unsynced for /corpse
KLS: AA Consumption of the soul should now function correctly.
KLS: AA Soul Abrasion should now function correctly

==01/19/2008
KLS: Slightly reduced the effectivness of the Flurry AA
KLS: Speed of the Knight AA implemented
KLS: Evade will now reduce hate by a static amount, the static amount of hate increased slightly.
KLS: Healing aggro should now not aggro pets instead of their owners,
KLS: Removed the clause that made it so healing aggro was only effective if the healer had 100 hate or more on the target, effectivly making healers below level 30 immune to healer aggro.
KLS: HideReuseTime on the server reduced by 1 second, should reduce the number of times a player sees the 'Reuse time not met' error message.
KLS: Pets should now default to taunt ON instead of taunt OFF
KLS: Fixed a typo in ZoneDatabase::UpdateSpawn2TimeLeft()

KLS: LDoN treasure should now really check only class and not body type.
KLS: Added new rule NPC:BuffFriends, if false npcs will only heal and not buff their friends, defaults to false.
KLS: Changed Mob::CheckHitChance() should be more consistant throughout the levels; puts more value into skill levels.
KLS: Changed Mob:AvoidDamage() to use a single roll system, as well as applied dex to parry, block and riposte chance and agil to dodge.
KLS: Brought the melee attack formula more in line with what it should be



After adding these i have a problem, it's a custom server one of the spell's has +27 damage mitigation and +35 melee mitigation , After i have done these binary change's it seem's to be A. It's not stacking or B. ones over riding the other. And the mobs will hit you with max hit so example 1200 straight down the screen no higher no lower. Im really confused here, not only that but players seem to be hitting very slow even when hasted and not very hard at all.. anyone idea's or know anything about these binarys that could throw me a couple pointer's or fix's too this problem ? I need to some how remove the cap for mitigation or somthing like that ?
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