Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-10-2008, 03:28 AM
Annihilator
Sarnak
 
Join Date: May 2007
Posts: 47
Default NPC spawning at ground level

There is a bug/issue that I've noticed within the last week or two regarding NPC spawning. Some NPC's that have a spawn location other than on the ground (such as the bankers in Plane of Tranquility) will sometimes respawn standing on the ground rather than standing on the floor of the building they are in giving the appearance they are embedded in the floor. I am using the current PEQ CVS with Emu build 1090. Has anyone else noticed this?
Reply With Quote
  #2  
Old 02-10-2008, 04:05 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

Using BestZ will cause this, it is known. Disabling the rule will spawn them normally, but you then get hopping mobs.
Reply With Quote
  #3  
Old 02-10-2008, 04:46 AM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Yes, the problem is that the buildings the bankers are in are classed as placeable objects, rather than part of the ground mesh. The .MAP file data that BestZ uses doesn't contain information about the placeable objects.

You will find that if you try and cast a spell on something you can't see behind one of these buildings, it will work because the Line Of Sight code uses the same data.

EDIT: Setting Map:FixPathingZWhenLoading to false, and maybe also Map:FixPathingZOnSendTo and leaving the moving/waypoint BestZ options on should fix it if the mobs aren't on a grid.

The images below show the same scene first with the placeable objects, and then without.




Last edited by Derision; 02-10-2008 at 12:50 PM..
Reply With Quote
  #4  
Old 02-10-2008, 05:09 AM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Actually it is just Map:FixPathingZOnSendTo that needs to be set to false if the bankers don't have any waypoints associated with them.
Reply With Quote
  #5  
Old 02-10-2008, 10:54 AM
Annihilator
Sarnak
 
Join Date: May 2007
Posts: 47
Default

Thanks guys. I'll change the setting of that rule (if PEQ DB has it set to true by default) and see how that works.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:08 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3