i see this write up on corpse's i would think maybe you need to set that 0 to a 1 just a guess but also maybe something to do with your zone if set as dynamic try static but if you killed your self in your bind zone some say that cause's a issue. try killing self in the next zone over and have that zone static all = my guess. for what thats worth ..heres what i found i need to read over it also ......
Code:In PVP no experence is lost from a PVP kill, Here is a Unified Diff file of PlayerCorpse.cpp. (EQEmu-0.7.0-857) The bottom line is all sections that delete corpses need to be removed except for the finished loot section.
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cvs diff -u -- PlayerCorpse.cpp (in directory C:\cvs\EQEmuCVS\Source\zone\)
Index: PlayerCorpse.cpp
================================================== =================
RCS file: /cvsroot/eqemulator/EQEmuCVS/Source/zone/PlayerCorpse.cpp,v
retrieving revision 1.15.2.12
diff -u -r1.15.2.12 PlayerCorpse.cpp
--- PlayerCorpse.cpp 9 Jul 2006 20:02:37 -0000 1.15.2.12
+++ PlayerCorpse.cpp 14 Oct 2006 19:17:32 -0000
@@ -98,13 +98,13 @@
pc->beard = dbpc->beard;
pc->Rezzed(rezzed);
pc->become_npc = false;
- if (pc->IsEmpty()) {
- safe_delete(pc);
- return 0;
- }
- else {
+ //if (pc->IsEmpty()) {
+ // safe_delete(pc);
+ // return 0;
+ //}
+ //else {
return pc;
- }
+ //}
}
// To be used on NPC death and ZoneStateLoad
@@ -336,9 +336,10 @@
Corpse::~Corpse() {
if (p_PlayerCorpse) {
- if (IsEmpty() && dbid != 0)
- database.DeletePlayerCorpse(dbid);
- else if (!IsEmpty() && !(p_depop && dbid == 0))
+ //if (IsEmpty() && dbid != 0)
+ // database.DeletePlayerCorpse(dbid);
+ //else if (!IsEmpty() && !(p_depop && dbid == 0))
+ if (!IsEmpty() && !(p_depop && dbid == 0))
Save();
}
// safe_delete(NPCTypedata);
@@ -366,10 +367,10 @@
}
bool Corpse::Save() {
- if (IsEmpty()) {
- Delete();
- return true;
- }
+ //if (IsEmpty()) {
+ // Delete();
+ // return true;
+ //}
if (!p_PlayerCorpse)
return true;
if (!pIsChanged)
***** CVS exited normally with code 1 *****
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dont know if any of it helps
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