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      | Archive::Windows Servers Archive area for Windows Servers's posts that were moved here after an inactivity period of 90 days. |  
	
	
		
	
	
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				02-03-2002, 11:38 AM
			
			
			
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			| Banned |  | 
					Join Date: Jan 2002 
						Posts: 322
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				 types of "bad" zones 
 I have characterized three types of "bad" zones so far.
 Type 1:
 -room is dark
 -movement is possible (do #loc to tell)
 -inventory command  "i" kills the client
 [examples: befallen, soltemple]
 
 workaround:
 -relog back and room will have light.  Command "i" will work.
 You will be able to use #goto get out if you need to use coordinates (a coordinate room)
 
 Type 2:
 -no movement allowed
 -light is fine
 -client dies of you use "i"
 [examples: soldunga, soldungb, runnyeye]
 work around:
 -relogin back and you can move.  Command "i" works.  #goto works of you need it
 
 Type 3:
 -movement allowed
 -light is fine
 -command "i" works
 -goto will get you out of coordinate room
 [examples: greatdivide]
 
 **added**
 a fast way out of some of the coord rooms is to camp and then relog.  You will be at the safe coord location.
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				02-04-2002, 02:21 AM
			
			
			
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			| Dragon |  | 
					Join Date: Jan 2002 
						Posts: 521
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 Hmm, I haven't noticed most of those errors (apart from starting off in the coordinate room).I get quite a few random zone.exe crashes, especially when zoning, and also "You Have Been Disconnected" occasionally, but no zones seem to be "bad". Certainly I've visited Befallen quite a few times to check out Z coordinates.
 I'll probably check out the Lavastorm dungeons next for NPC Z coordinates, so I'll see if I get any "bad zone" errors there.
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				02-04-2002, 07:12 AM
			
			
			
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			| Dragon |  | 
					Join Date: Jan 2002 
						Posts: 521
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 I've just tested out some of these zones, I get the same problems - it must be a bug introduced by 2.1 (perhaps by the zone headers?). In most of the zones you start off in the coordinate room and can't move, #goto displays a message but doesn't work. As you say, Befallen is entirely dark. |  
	
		
	
	
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				02-04-2002, 08:55 AM
			
			
			
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			| Banned |  | 
					Join Date: Jan 2002 
						Posts: 322
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 type 3 is old.  But both type 1 & 2 are new.What looks like needs to be done is for the zones to get a kick to the head.  If you camp and then come back, things are fine.  And if you enter the game in that zone already, things are fine.
 
 So its definitely a kick to the head.
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				02-04-2002, 08:58 AM
			
			
			
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			| Hill Giant |  | 
					Join Date: Jan 2002 
						Posts: 205
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 hmm I will try to take a look at this sometime this week.... |  
	
		
	
	
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				02-05-2002, 09:10 PM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Feb 2002 
						Posts: 19
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 How about the zones that still need coordinate adjustments?... i tried zoning into steamfont the other day and found myself in the sky falling to my death over and over and over...
 how can i fix these?... i know there are variables somewhere in the database that have this info?
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				02-06-2002, 12:39 AM
			
			
			
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			| Dragon |  | 
					Join Date: Jan 2002 
						Posts: 521
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 The "bad zone" bug still seems to be present in 0.2.2, for me at least. Unrest and Chardok both started off stuck at the safe point and crashed entirely when I logged out then in again. I also went to Rathe Mountains (where I was checking out spawns yesterday with 0.2.1) and repeatedly fell through the floor for about 30 seconds until I got the "you have been disconnected" message. #goto didn't work.Felwithe, Erudin, E Freeport and G. Faydark all worked though, the problem seems to be with non-city zones.
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				02-06-2002, 11:51 AM
			
			
			
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			| Banned |  | 
					Join Date: Jan 2002 
						Posts: 322
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 I checked out a couple of places too yesterday including befallen.  But I also had a zone crash for sleeper (on a #zone).  On relog everything was fine in sleeper.
 Did a few other zones with no problem including load and tutorial.
 
 But guess what?  I didn't copy the cfg directory to 0.2.2.  So that may have had an effect on the sleeper crash.  I still don't understand how the cfg files work because I was able to zone without them.
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				02-07-2002, 08:41 AM
			
			
			
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			| Hill Giant |  | 
					Join Date: Jan 2002 
						Posts: 205
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 I have confirmed that this exists, Has anyone changed trying changing safe point cords? |  
	
		
	
	
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				02-11-2002, 06:23 AM
			
			
			
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			| Demi-God |  | 
					Join Date: Jan 2002 
						Posts: 2,073
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 I'v had this problem at least 3 times (Type 2). usually in a fully populated zone and almost always after /zone out and back in (ie. zone into Akanon, zone into dreadlands, zone into Akanon and get "Type 2" bad zone). Another symptom of type 2 is very bad framerate and/or high ping.
 
 Just my observations..
 
 
 
 btw i had type 2 bad zone in Akanon, Rivervale and Sleeper (Isolated and not repeated).
 
				__________________Shawn319
 Semi-Retired EQ Addict
 
 (Retired)EQEmu Lead Tester
 (Retired)EQEmu Tech Support
 
 (Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
 (Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
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				02-12-2002, 10:59 PM
			
			
			
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			| Demi-God |  | 
					Join Date: Jan 2002 
						Posts: 2,073
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 Just got "Type 2" again. this time i was zoning to Guktop. I zoned in and i couldnt move, i used #goto 0 0 0 and all it did was crash (memory error).. so this is still not fixed with 0.2.3 
				__________________Shawn319
 Semi-Retired EQ Addict
 
 (Retired)EQEmu Lead Tester
 (Retired)EQEmu Tech Support
 
 (Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
 (Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
 (Retired)ServerOP - EQEmu Beta Server
 (Retired)ServerOP - GuildWars Server
 (Retired)ServerOP - Raid Addicts
 --------------------------
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				02-14-2002, 09:31 AM
			
			
			
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			| Banned |  | 
					Join Date: Jan 2002 
						Posts: 322
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 I will make another pass through the various zones once things settle with the recent EQlive patch.  Maybe this weekend. |  
	
		
	
	
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				02-15-2002, 08:44 PM
			
			
			
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			| Demi-God |  | 
					Join Date: Jan 2002 
						Posts: 2,073
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 Now it seems Arena has bad texures or mdoels in it.. when i walk around everything is wierd and sometimes it just shows sky all around me depending on which way i look. anyone elce get this problem? 
				__________________Shawn319
 Semi-Retired EQ Addict
 
 (Retired)EQEmu Lead Tester
 (Retired)EQEmu Tech Support
 
 (Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
 (Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
 (Retired)ServerOP - EQEmu Beta Server
 (Retired)ServerOP - GuildWars Server
 (Retired)ServerOP - Raid Addicts
 --------------------------
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				02-16-2002, 10:33 AM
			
			
			
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			| Sarnak |  | 
					Join Date: Feb 2002 
						Posts: 36
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 Yeah I'm getting that problem as well Shawn.. That happens in sleepers too for me :( 
				__________________Jerle the Magnificent
 Level 100 Oracle of Gotfrags.com
 Event Admin
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				02-26-2002, 02:51 PM
			
			
			
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			| Fire Beetle |  | 
					Join Date: Feb 2002 
						Posts: 19
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 Like the curious idiot I am I did #zone cshome and now my poor drood is stuck in a non existant zone, crashed me out of eqw because the server map was not available :( time to resummon all my gear. |  
	
		
	
	
	
	
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