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  #1  
Old 04-28-2008, 06:54 PM
RCPD0715
Sarnak
 
Join Date: Feb 2008
Posts: 67
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**Also, the bots used to work for level 85 as that is what my max level was on my server..but since the last 2 updates, I had to change my max level for my server back to 70, because above 70 the bots would simply not cast anything..
  #2  
Old 04-28-2008, 07:19 PM
RCPD0715
Sarnak
 
Join Date: Feb 2008
Posts: 67
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here comes another error...for some reason now when using bots, the mobs are vanishing upon death...no xp and even if the mob has loot its poofing...grr
  #3  
Old 04-29-2008, 01:37 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by RCPD0715 View Post
Hey there, quick observation from my server...I have a gear bot that hands out "cheater gear" and you can use the gear to equip the bots...prior to the last 2 updates, the gear would reflect correctly on the bots, but now for some reason, when I use #bot update it shows for example HP 12322 MANA 11065, but when I use #showstats or #npcstats it shows HP 7907 MANA 8904 and when the bot shows its medding message it shows the mana at 8904...with the gear it should be significantly higher...not sure what changed to make this different..thanks
I do add in item bonus' during the calculation, not sure why it isn't picking it up. I'll look at the calcs again.


Quote:
Originally Posted by RCPD0715 View Post
**Also, the bots used to work for level 85 as that is what my max level was on my server..but since the last 2 updates, I had to change my max level for my server back to 70, because above 70 the bots would simply not cast anything..
I didn't add anything specific for level and casting. The spell tables come from the database, not sure if any changes happened there. Clerics use entry 1 but pet casters use entires in the 500's


Quote:
Originally Posted by RCPD0715 View Post
here comes another error...for some reason now when using bots, the mobs are vanishing upon death...no xp and even if the mob has loot its poofing...grr
I do know about this, but it is one of those "doesn't always happen" bugs that are much harder to find... still looking.
  #4  
Old 04-30-2008, 04:04 PM
Trynix
Fire Beetle
 
Join Date: Mar 2008
Location: Cincinnati
Posts: 9
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Quote:
Originally Posted by Congdar View Post
Here are my latest Source and Binaries of bots using the 1108 EQEmu source.

If you are using an existing database, 1108+ sources need database updates, check the changelog.txt

I fixed the spell interrupted issue with my Ranger so hopefully it fixes everyone elses interrupts too.

Bardbots have suddenly remembered how to play songs.
I am trying to compile the source and getting the following error:

make -C eqlaunch
make: *** eqlaunch: No such file or directory. Stop.
make: *** [all] Error 2

I have checked 1106 and the 1108 and there is no eqlaunch directory in either archive.
  #5  
Old 04-30-2008, 04:39 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
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Grab eqlaunch from the downloads section or CVS. The bots code doesn't touch it, so you can use stock EQEmu code.
  #6  
Old 05-01-2008, 08:45 AM
cubber
Discordant
 
Join Date: Apr 2006
Posts: 374
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Isn't zone the only thing you need to compile from the bot code?
  #7  
Old 05-01-2008, 10:57 AM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

I think sharedmem is also required, not positive about world. I add EQBOTS to all 3 just to be sure.
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