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Old 06-04-2008, 02:25 PM
Striat
Sarnak
 
Join Date: Aug 2006
Posts: 60
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As cripp mentioned, spawn conditions and spawn events can be used easily based on what you want to do.

I've scripted something like this before using a single npc to trigger the event and keep tabs. When I rewrote it last time, I had an observer, an event coordinator, and a trigger. The observer would keep tabs of who was winning and signal the coordinator. The trigger started the event and spawned more soldiers, etc. Whenever the proper conditions were met with the coordinator such as all of the soldiers on one side being 0 and > 0 on the otherside with all of the defined reinforcements also = 0 on the losing side, then the win/loss sequence was triggered and the spawn_condition was changed to signify this.

This works well, however, I've noticed spawn_conditions do not work correctly when a player is not in a zone (especially with static zones) when triggered like this. I haven't looked into it better, but I've used quest globals and timers and had the spawn condition trigger when the global is defined. That works fine. I'll post an example in a day or two.
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