Quote:
Originally Posted by Windcatcher
Did reversing the land normals help? Just wondering. Should I add an option to OpenZone to flip the normals of any selected mesh object(s) in the zone?
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I haven't tried flipping the ground's normals, and I'm not sure how I'd do that without exporting, so I'd appreciate if you added an option to flip the normals on the selected mesh.
I had some problems with flipped normals that I could only see ingame, or, more specifically, not see. Made the walls on a building disappear. :P
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