Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #16  
Old 06-18-2008, 08:16 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

I tried taking a look at Sakrateri's samples and I couldn't find the problem. I think I need a source example. Not necessarily the whole zone, but an .SCN file that demonstrates the problem.
Reply With Quote
  #17  
Old 06-18-2008, 09:54 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Dark objects may be due to inverted normals. Try inverting them and see if that helps.

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #18  
Old 06-19-2008, 05:20 AM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Default

Quote:
Originally Posted by GeorgeS View Post
Dark objects may be due to inverted normals. Try inverting them and see if that helps.

GeorgeS
I'm not sure what you mean by normals. :( When I think of normals, I think of normal mapping, for .ddses and newer games than EQ.
__________________
Sole GM and Developer of THOC, an eqemu server with cool shit.
Currently in development:
Reply With Quote
  #19  
Old 06-19-2008, 10:11 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

The normals tell the renderer how light is to bounce off in essence. Flipping them usually creates an object brighter than before.

Another thing that helps is make sure diffuse=100% on the model. Low diffuse values create dark shaded objects.

I usually use deep exploration (there's a trial ver.) for checking out object properties and changing them.

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #20  
Old 06-22-2008, 05:54 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Did reversing the land normals help? Just wondering. Should I add an option to OpenZone to flip the normals of any selected mesh object(s) in the zone?
Reply With Quote
  #21  
Old 06-24-2008, 07:39 AM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Default

Quote:
Originally Posted by Windcatcher View Post
Did reversing the land normals help? Just wondering. Should I add an option to OpenZone to flip the normals of any selected mesh object(s) in the zone?
I haven't tried flipping the ground's normals, and I'm not sure how I'd do that without exporting, so I'd appreciate if you added an option to flip the normals on the selected mesh. I had some problems with flipped normals that I could only see ingame, or, more specifically, not see. Made the walls on a building disappear. :P
__________________
Sole GM and Developer of THOC, an eqemu server with cool shit.
Currently in development:
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:57 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3