Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-14-2008, 02:06 PM
James76
Sarnak
 
Join Date: Sep 2008
Location: Canada
Posts: 53
Angry Dancing Hit Points

On build 1129, and probably prior, hit points of all values, at least anything over 100hp, they dance around, and I never stay at 100% health. Right now my character is sitting with 99%, bouncing between 35101 and 35215, with no values in between. I haven't started to look for this bug, but anybody who may have seen it, please post for confirmation. I noticed this on other servers, but I don't know if it applies to all classes and/or races.
Reply With Quote
  #2  
Old 09-14-2008, 08:53 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

this is most likely cause client calculates how much hp you should have in accordance to build in code, while server only trying to aproximate since exact formulas are unknown.


i have simular problem with mana.

i have a spell which cost 400 mana
my char has 400 mana
when trying to cast i gat : insuficient mana message

i have to wait to med till 430 mana before spell will cast
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:50 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3