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  #841  
Old 10-09-2008, 05:42 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
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ok, tried your test. my level 1 monk bot punched for 2 damage in droga before being killed or on retries was too low to even hit the reds there. one time got a kick for 4 and then died because of it. might be something up with your install.
  #842  
Old 10-10-2008, 12:48 AM
Rocker8956
Hill Giant
 
Join Date: Sep 2007
Posts: 117
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First thank you for the bot code, I am having a lot of fun with it. GM God mode gets old after a bit. The Bots make the game soloable but not cake.

I am happy with the bots working after 22 since most zones I will be playing in are 30+. So this is not a big concern. Just thought I would post incase someone else has the same problem.

After further testing I discovered the following
At level 22 my bots hit for 250+
At level 23 they hit appropriately
Does not matter the level of the mob.
Combat:UseIntervalAC seems to have no effect on this issue.

Here is how I put my server together for this testing.
Windows XP computer.
I downloaded rev 70 from the SVN
Dumped my database, pulled the latest PEQDB using CVS
Ran all the SQL changes in the rev 70 changelog and 09252008.sql
Compiled source code after adding EQBOTS to Zone preprocessor definitions.
Put compiled source into a new folder (so I did not get left over junk from previous compiles)
Moved required files over from previous server build (Maps, Quests, plugins, .ini, .xml, launcher, etc)

Side question, would it be worth creating a separate thread for Bot support since this thread is already huge? This thread could be used for discussion/suggestions and the new one would be used for issues like mine.
  #843  
Old 10-10-2008, 01:00 AM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

It would be ok if this thread was locked and a new one started. I'll test out the level 22 issue.
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